I've got nothing personal with him, all I'm saying is that if the average html5 quality is far from the average Flash one. There is a lot of potential to up the quality of HTML5 games, whereas the prices are already declining as I hear.
There's two sides to this - yes we can up the quality, but only to a certain point. We just can't do on mobile browser what Flash can do on desktop. The performance simply isn't there, so comments like "the quality will just keep getting higher" are only true to a point. I think production values will improve massively, but the platform is what it is, and having years of experience under your belt won't give you a magical extra 50% CPU power or something.
I've not seen any decline in prices either. They have always been pretty low!
For me the area where HTML5 is most interesting has always been commercial / client work. The demand for this is quite frankly insane at the moment and it is not letting up. I get far more enquiries for new projects than I could ever cope with. If you're a good developer (with time available to spare) then seriously drop me a line, I could easily put several thousand $ of work your way every month. What is interesting is that this isn't going to change either. Flash is dying out commercially. Clients who a few years ago wouldn't question using it now need HTML5 games built, and the experience just isn't out there to meet the demand. This doesn't suite an 'indie' lifestyle though, and it's a very different sort of work to making the types of games you enjoy yourself. But it pays extremely well if you're good at it.
- PixelPicoSean, True Valhalla, haden and 7 others like this