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  1. Past hour
  2. rich

    New forum

    No pictures, that's pure data. That's for the whole forum, not just the BJS section of course.
  3. Vousk-prod.

    New forum

    600 MB !! without the attachments 😲 We talked so much ?!! Or maybe there are the pictures in the export ?
  4. Today
  5. rich

    New forum

    I dumped the db today and it appears Invision puts the IP address of the poster in nearly every table This isn't information I can release, so I'm going to have to tidy this all up before sending it. The db dump is over 600MB, excluding logs. Also, be aware it doesn't include file attachments. Not that you'd be able to upload them to Discourse anyway.
  6. Deltakosh

    waterMaterial problem

    This is the expected physical way
  7. Vousk-prod.

    New forum

    Good news! Thanks @rich Injecting all that old posts in a ready-only archive section of the new forum will be the perfect solution!
  8. meteoritool

    waterMaterial problem

    @Deltakosh Thx for looking at it I've tried to set waterMaterial.fresnelSeparate to false but I can't notice a difference 😕 I could notice that the more the camera is high, the more the "limit" seems to move away... Somehow I need the camera to stay at low altitude in my scene 😕 It's hard to describe so I set up a page to display wheat I mean : https://www.orbis-somnium.com/production/zBugs/181210/indexWaterProblem.html If you just move back and forth, you'll notice it Is there a way to fix this ? Or what's the right way to handle water ? Any advice is welcome ^=^
  9. jerome

    New forum

    Waaaooowww thank you so much @rich I just thought it wasn't simply possible to get the DB dump and I didn't dare to disturb you for this... there are so many users in this forum, I imagine that you can't answer everything.
  10. Megabyte

    Zombie hunters arena

    Thanks tototu. Fixed now : )
  11. Exca

    Performance question

    Here's a good source of info on spritesheets in pixi. A tutorial using texturepacker https://www.codeandweb.com/texturepacker/tutorials/how-to-create-sprite-sheets-and-animations-with-pixijs Basically what you do is use a tool that packs all your images into a single file + a file telling where each image is on that sheet. Then you load that configuration file (json in most cases) and use the textures/sprites from that sheet instead of an image. There are a lot of free tools also available, but I've been really happy with texturepacker so I dont really know about what's the best free one.
  12. maitrungduc1410

    Performance question

    I heard about it but I don't know how to apply it, can u give me a small instance? Thank you
  13. Olf

    Help with Side-Scroller Project

    You can start building a sidescroller here : Making your first Phaser 3 game. Feel free to check Phaser 3 examples and Mozilla docs on Javascript.
  14. Deltakosh

    New forum

    Rich will send me the DB backup:)
  15. Hello please use our new forum: forum.babylonjs.com
  16. twistedsage

    Phaser 3 Sublime Auto Complete

    What if I don't want to use TypeScript? Anyone knows of a JS plugin for Sublime 3 autocomplete with Phaser3?
  17. Deltakosh

    New forum

    @NasimiAsl it would be awesome if we can get the backup from Rich and reinject the data into a new read-only category I can create in the new forum (like archive) or on some website (not sure I want them in the new forum as they will not be related to any user and not flagged as answered) So if you can do that please do:)
  18. Antriel

    Objects might fall through despite of collision

    You can increase the `fps` parameter of Arcade in game config.
  19. ItsYaBoiWesley

    So, what's the deal with sound?

    I looked at this code. While I found it helpful, I still don't know the exact line of code that unlocks. What exactly does the unlocking? I'm just confused - JavaScript is still pretty new for me so looking at the Phaser code is a little confusing.
  20. Dad72

    New forum

    Yes it is obvious, just the posts of this forum would be a good thing already.
  21. This thread is close, please use the new forum instead: https://forum.babylonjs.com/t/from-blender-to-babylon-lightmap-workflow-tutorial/106
  22. NasimiAsl

    New forum

    hi @rich i never had chance to talk with you but any data you can convert for us that help our community
  23. I have a platform where the platform will start tipping (rotating) when the player jumps on it, tipping the player off. The platform rotates now, but the player's gravity doesn't come into effect when the platform rotates--the player stays standing in the air. I can disable the platform body, and the player will fall through, but I want the player's body to move along the platform (slide off). What am I missing? var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create, update: update }); function preload() { game.load.image('ground', 'platform.png'); game.load.spritesheet('dude', 'dude.png', 32, 48); } var player; var ledge; function create() { game.physics.startSystem(Phaser.Physics.ARCADE); ledge = game.add.sprite(0, 400, 'ground'); player = game.add.sprite(20, 20, 'dude'); game.physics.arcade.enable([ledge, player]); ledge.body.immovable = true; ledge.body.allowGravity = false; player.body.gravity.y = 200; cursors = game.input.keyboard.createCursorKeys(); } function update() { this.physics.arcade.collide(player, ledge); player.body.velocity.x = 0; if (cursors.left.isDown) { player.body.velocity.x = -150; } else cursors.right.isDown) { player.body.velocity.x = 150; } //when player goes half way start sliding if(player.body.x > 200){ ledge.angle += 0.5; //ledge.body.enable = false; } }
  24. rich

    New forum

    No-one has ever, ever, asked me for a copy of the forum database. So this is most certainly not a 'long time known issue'. You can have a copy of the MySQL db if you like. I just can't (and won't) include the users table, so it's useless for migrating to another host, but fine for extracting posts from.
  25. Invisible is better than moving them outside. Items with visible = false do not update their transformations during the main loop. Items that are outside of the screen do, and they also get their rendering called if there's no culling implemented.
  26. Wingnut

    New forum

    Yeah! A robot... reads post after post after post, gathering the html, page after page... all day sucker. We keep squirting it with WD-40 until... after 90 days of 24/7 "gleaning"... it finishes, and promptly falls to pieces from robot fatigue. heh. "Mister Glean, Mister Glean... sucks your databases clean... by Mennon". errr... no, I got my brands confused. Wingnut checks Naz's "hunter-gatherer" license and it is valid and up-to-date, with proper certifications. hmm. Ok, that's an option. Throw a ton of money and hugging at Naz, and ask him to build his post-reading robot, if he (ever) has time. We really don't need any permissions, right? We just need to act like a user... who reads every post... one after another... for 3 months. Sort of like a "denial of service" attack engine. Thanks for the offer-idea, @NasimiAsl. Interesting and nice-of-ya! I say... name it... The P. I. G. G. G. ... programmable intelligent grunting gulping gatherer. Pigs "forage", and "nudge" and "root", and will eat anything.
  27. bubamara

    performance issue, sprites with jumpy movement

    making them invisible is enough
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