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  1. Past hour
  2. ghclark2

    Image depth in container doesn't work?

    Quote from container docs: When the Container is rendered, all of its children are rendered as well, in the order in which they exist within the Container. Container children can be repositioned using methods such as MoveUp, MoveDown and SendToBack https://photonstorm.github.io/phaser3-docs/Phaser.GameObjects.Container.html#sendToBack__anchor
  3. Today
  4. Eric Matyas

    Sharing My Music and Sound FX - Over 1400 Tracks

    Greetings, Here are this week’s new free tracks: On my Action 3 page: “The Pixeltown Grand Prix” (Standard and Looping) https://soundimage.org/action-3/ On my Chiptunes 3 page: “Coin-Op Chaos” (Standard and Looping) https://soundimage.org/chiptunes-3/ On my Funny 6 page: “More Arcade Madness” (Standard and Looping) https://soundimage.org/funny-6/ On my Sci-Fi 7 page: “Cyberpunk Outlaws” (Standard and Looping) https://soundimage.org/sci-fi-7/ And on my Sports page: “Hangin’ Ten” (Standard and Looping) https://soundimage.org/sports/ Enjoy!
  5. Yesterday
  6. Bladebringer

    setting up design resolution for mobile browsers

    There was a similar problem too, so thanks a lot for the info. Very helpful.
  7. titanicpiano14

    Sam Foster Sound | Experienced Game Composer for Hire

    Scoring the indie game Lonesome: https://twitter.com/LonesomeGame
  8. HTMLCOIN

    HTMLCOIN

    Htmlcoin & Blockpay Partnership Dear Althashians & Htmlcoiners, We are happy to announce that Blockpay, a Slovenian payment system startup, partners with HTMLCOIN to add a blockchain security layer using the AltHash Blockchain on top of a fiat transactions protocol. Stay tuned for more information! #AltHash #blockpay #BLOCKCHAIN #cryptocurrency #HTMLCOIN More partnerships coming!
  9. Just forget (if you want) gamedistribution. Site for traffic only, don't imagine that you can get good earnings from them. Personal bad experience.
  10. obiot

    melonJS 6.4.0

    Add to what ? Can you be more specific? Thanks.
  11. ivan.popelyshev

    Changing textures/skin in Pixi Spine

    OK, i failed to do this thing two or three months ago but for legal case, changing texture through skin, without hacks. Thanks, I'll add that hack somewhere ... in examples maybe. Strange, maybe we just had to enable `uploadTransform` for mesh? http://pixijs.download/v4.x/docs/PIXI.mesh.Mesh.html#uploadUvTransform on creation?
  12. If you love the action of a fast paced mobile game then you’ll love rope dash for its speed, sense of adventure and power. Become a regular Tarzan of the jungle and exhibit your acrobatic skills of swinging from tree to tree. Experience the thrill of swinging through trees against the adventurous backdrop of a lively jungle. To swing past obstacles, defy gravity and dash across the adventures backgrounds. Hang on as you go! Faster you tap the faster you go. Are you up for the challenge? You won’t know till you try it. To know more about the game click here: https://www.redappletech.com/rope-dash/
  13. With easily over 50% of the market share of Facebook games now being held by "app-style" games like OMG, LOL, BAM, etc what do you guys think / know is the direction of Facebook instant games? These games are NOT games in the traditional sense we know. These games seem to be built as web apps and are driven mostly by UI like buttons, text boxes and images. I doubt they even use game engines. Their sudden arrival was a bit of surprise but from the market share they've taken, they seem to have delivered the KPIs Facebook required. They probably have great social KPIs. It doesn't seem like Facebook has made an official statement on the matter, but what are your thoughts? Would they let everything be the way it is, would they re-brand the platform to something else non-gaming sounding, would they instead focus on these type of app style games because they tend to be more social in nature. What is a good idea for developers to focus on? PS: While I don't like the newer style "games" because IMO they don't involve creative endeavour like in traditional games with real mechanics, I don't mean to criticise the platform or anything. Whatever works for them I just wanted to know other developers' thoughts on this and what your plans are. Cheers!
  14. @Shima_Max Unfortunately, I do not think there is any publicly available documentation for that at the moment.
  15. sHAYM4N

    Changing textures/skin in Pixi Spine

    scrap that! had another look .uvs property has changed to regionUVs, works perfectly now! updateRewardFlag(bonusAmount, flagNumber){ window.Game.flags.createFlag(bonusAmount); let meshTexture = window.Game.flags.latestFlag(); let num = this.monster.skeleton.findSlotIndex('rag1'); let slot = this.monster.skeleton.slots[num]; let attachment = slot.attachment; console.log(attachment); attachment.region.texture = meshTexture; attachment.updateUVs(); if(slot.currentMesh) { console.log(slot.currentMesh); slot.currentMesh.texture = meshTexture; slot.currentMesh.uvs = new Float32Array(attachment.regionUVs); slot.currentMesh.dirty = true; } }
  16. sHAYM4N

    Changing textures/skin in Pixi Spine

    Hi sorry to bump this, but was something I've just been trying out and haven't been able to get it to work if anyone could help? Is this the correct way still to do this. I have an animation of a character with 3 different flags waving (as meshes) and need text on those flags, so thought it would be good to try and renderTexture out dynamically with the base png and text on top, then replace. rendererObject no longer seems to be a property - but have found texture under "region". With the below the texture doesnt appear updateRewardFlag(bonusAmount){ window.Game.flags.createFlag(bonusAmount); let meshTexture = window.Game.flags.latestFlag(); let num = this.monster.skeleton.findSlotIndex('rag1'); let slot = this.monster.skeleton.slots[num]; let attachment = slot.attachment; attachment.region.texture = meshTexture; attachment.updateUVs(); if(slot.currentMesh !=null) { console.log(slot.currentMesh); slot.currentMesh.texture = meshTexture; slot.currentMesh.uvs = new Float32Array(attachment.uvs); slot.currentMesh.dirty = true; } } if I comment out as below it does appear but massively out of scale and rotated. updateRewardFlag(bonusAmount, flagNumber){ window.Game.flags.createFlag(bonusAmount); let meshTexture = window.Game.flags.latestFlag(); let num = this.monster.skeleton.findSlotIndex('rag1'); let slot = this.monster.skeleton.slots[num]; let attachment = slot.attachment; attachment.region.texture = meshTexture; attachment.updateUVs(); if(slot.currentMesh !=null) { console.log(slot.currentMesh); slot.currentMesh.texture = meshTexture; //slot.currentMesh.uvs = new Float32Array(attachment.uvs); //slot.currentMesh.dirty = true; } } Any ideas greatly appreciated!
  17. Do you know how the platform decides what kind of board it shows?
  18. @Shima_Max this is controlled by the platform.
  19. @Shima_Max I escalated your feedback to our product team already. Thanks for reporting.
  20. You're probably right @mattstyles but even adding mini-signals to my include array still doesn't transpile it. For now I got it working by using the cdn versions of pixi. I'll keep digging for a better solution though. Thanks guys!
  21. How to display friends on the "Playing with friends" board in FB messenger like on the screenshot? Because on other game only game name is shown.
  22. Wrath Character Design - Undead Faction GODS OF LEGEND Android: https://play.google.com/store/apps/details?id=com.nachogames.godsoflegend IOS: https://itunes.apple.com/us/app/gods-of-legend/id1252565202?mt=8 www.zagreusent.com Game & Animation Studio Follow us: https://www.facebook.com/ZagreusEntertainment https://twitter.com/ZagreusEnt [ AAA - indie price - character concept high / low poly character & creature game prop weapon game rig and loop gaming animation production company studio india asia ]
  23. Shima_Max

    How to set default text in updateAsync?

    All these methods didn't work for me. text: { default: 'my text' } // text: 'my text' // text: { default: 'my text', localizations: {} }
  24. @Shima_Max I believe just removing localizations: { en_US: 'US text', } from your first message should work though.
  25. Shima_Max

    How to set default text in updateAsync?

    @Noel thank you for answer. My task is to display message on English for all users regardless of the location. My solution now is: const locales = ['ak_GH','am_ET','ar_AR','as_IN','ay_BO','az_AZ','be_BY','bg_BG','bn_IN','bp_IN','br_FR','bs_BA','ca_ES','cb_IQ','ck_US','co_FR','cs_CZ','cx_PH','cy_GB','da_DK','de_DE','el_GR','en_GB','en_PI','en_UD','en_US','eo_EO','es_ES','es_LA','es_MX','et_EE','eu_ES','fa_IR','fb_LT','ff_NG','fi_FI','fo_FO','fr_CA','fr_FR','fy_NL','ga_IE','gl_ES','gn_PY','gu_IN','gx_GR','ha_NG','he_IL','hi_IN','hr_HR','ht_HT','hu_HU','hy_AM','id_ID','ig_NG','is_IS','it_IT','ja_JP','ja_KS','jv_ID','ka_GE','kk_KZ','km_KH','kn_IN','ko_KR','ks_IN','ku_TR','ky_KG','la_VA','lg_UG','li_NL','ln_CD','lo_LA','lt_LT','lv_LV','mg_MG','mi_NZ','mk_MK','ml_IN','mn_MN','mr_IN','ms_MY','mt_MT','my_MM','nb_NO','nd_ZW','ne_NP','nl_BE','nl_NL','nn_NO','nr_ZA','ns_ZA','ny_MW','or_IN','pa_IN','pl_PL','ps_AF','pt_BR','pt_PT','qc_GT','qu_PE','qz_MM','rm_CH','ro_RO','ru_RU','rw_RW','sa_IN','sc_IT','se_NO','si_LK','sk_SK','sl_SI','sn_ZW','so_SO','sq_AL','sr_RS','ss_SZ','st_ZA','sv_SE','sw_KE','sy_SY','sz_PL','ta_IN','te_IN','tg_TJ','th_TH','tk_TM','tl_PH','tl_ST','tn_BW','tr_TR','ts_ZA','tt_RU','tz_MA','uk_UA','ur_PK','uz_UZ','ve_ZA','vi_VN','wo_SN','xh_ZA','yi_DE','yo_NG','zh_CN','zh_HK','zh_TW','zu_ZA','zz_TR']; const text = 'My text'; { localizations: locales.reduce((prev, cur) => { prev[cur] = text; return prev; }, {}) }
  26. sistemlogikadigital

    Error when try to run using phonegap android

    i finally solved it by move all the code to index.html
  27. sistemlogikadigital

    melonJS 6.4.0

    please add method like setWidth() and setHeight(), for me is easier than using method scale().
  28. TacoBell_Lord

    Anyone using gamedistribution.com as a publisher?

    Wow totally forgot GameDistribution was a thing
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