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  2. Really good game idea and the flash light cones work well. The only thing I would change is the platforms. The black platforms on the dark background are not very visible, I would make them bright red or white outlines or something like that. The music is ok but can become a bit annoying imho, I would make the notes play shorter (like staccato) or maybe a different more "stealthy" melody.
  3. Цып-Цып ТВ - Буква Т (звуковой дизайн)
  4. Well, thats really odd. Hey @Iurigenovesi. Could you tell us whats the purpoise of another platform? Whats the difference between publishing a game in gamedistribution and gamemonetize?
  5. Big thanks to @Vierarmig for his work in creating the sound atmosphere of our new game Relic Runway There are a lot of heroes with their own charismatic voices. Great environment sounds are from specific ground steps to 3D waterfall SFX. And sure the music is gorgeous! If you ask @Vierarmig for sound for your project it will be in good hands
  6. @icp - oh thanks to great review!!
  7. Pros: - Nice fit into the back theme - Unique gameplay - Fun to play! - Innovative! Cons: - Graphics(buggy lighting)
  8. PMd. I've always enjoyed playing Bubble Shooters and have made many over the years. Our current "Pop-Pop" range demonstrate massive retention and high play duration so we should probably make some more!
  9. Ennsicore

    Writing help

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  10. Maybe in chrome. you can use $ ('...').dispatchEvent on console. https://developers.google.com/web/tools/chrome-devtools/console/utilities
  11. Hi Demiculus, i understand your requirement and will be glad to assist you. please check PM you can reach me out through skype cis.am3 or email me at frank1@talentsfromindia.com Regards Frank
  12. I am not aware of a way to sort games by release date at the moment.
  13. You can contact the Tekrevol mobile game development company for comprehensive game development solutions.
  14. Hello everyone! Last week I submit my #js13k entry, Back Attacker. This is my first game,😀 so I want to get comments of anyone! I'd love it if you guys could give it a play and help to improve by feedback! https://js13kgames.com/entries/back-attacker - it's playable in Firefox and Chrome Desktop.
  15. Hello developers, I'm one of the devs of colonist.io. I coded the UI and I can't say I've done a great job. I'm looking for someone to find the bottlenecks (cases which use a lot of resources) and help me fix them. I'm using Pixi.js for the game and plain HTML/CSS for the other elements, and writing them in typescript. Reach out here or colonist.jobs@gmail.com
  16. Hi, I can surely help you with this. You can reach me via e m a i l (sofia [at] cisinlabs [dot] com) or s k y p e (sofia_6831). Regards, Sofia
  17. In a Pixi.js game I want to simulate a mouse click on canvas. I found this code: https://jsfiddle.net/mwLwkebo/4/ here this event is in a closure but I want to trigger this from outside. If this is possible can you help me to figure out how can I do this from browser console?
  18. Hello Stephan How are you? I can help you with your requirement. please connect me through skype:-aaron.cis email :-aaron.l@talentsfromindia.com waiting for your response Thanks Aaron L
  19. I agree with Bruno and generally take a two-step approach (not that I've done it much, and only to proof-of-concept stage). Use your webpack build during development (using mocks as much as possible, quite a few Cordova plugins I've used actually provide these mocks for browser-based use, or even feature-complete ones browser versions), then use webpack to package it up and then use Cordova to take your built files and turn them in to a whatever cordova needs to run on a device. If you don't use any newer language features you can omit the webpack build step, but, you're using TS and no runtime understands it (yet) so you'll need to transpile it anyways. On the dev in browser thing, yes, this is great, but, make sure you do regularly check on a device. If you're on a Mac then the simulator is generally good enough (always always do smoke-testing on real devices though, at least, more is better but more is time-consuming so find a balance), I can't remember what tooling I used to simulate Android devices on my dev machine, I remember there were a couple of options and all worked without too much hassle. Again though, test on real devices. The more frequently you do this the better, but you need a balance because it is potentially time-consuming. I'm pretty sure you can set up Cordova in some sort of watch mode, again, you can do a two-step approach here where Webpack builds built files for Cordova, which is watching them and rebuilds itself when they change. I don't think there is any way to get hot reloading or even incremental builds like this though. Generally speaking, devving in the browser (where things like debugging are also easier and tooling is better for hot reloading, incremental builds, shims, mocks etc etc) will be good enough. Just don't forget the real devices, lest you risk something 'funky' slipping through (iOS Safari is the new IE6, there are some oddities you might run foul of).
  20. Top Mobile apps development- In Hiteshi offers a wide range of web services like designing, developing web and mobile apps services in all technologies, and provides the best services related to Technology. Contact sales@hiteshi.com or +91-0731-2971133.
  21. Hello, I am looking for a game developer to create puzzle games for my portal. Style is match 3 shooter. I am looking for a new game on a regular base, like every month or 2 months or so. Interested? Please sent me a PM!
  22. I have created a codesandbox template using React and Canvas. This template is different & simpler than one provided in documentation. Feel free to fork it: https://codesandbox.io/s/w2i1k
  23. Last week
  24. Simply use cover.backFaceCulling = false; in material //Add Plane var cover = new BABYLON.StandardMaterial("cover", scene); cover.diffuseTexture = new BABYLON.Texture( "https://upload.wikimedia.org/wikipedia/commons/2/2a/VichyKaro.png" ); cover.backFaceCulling = false;
  25. Babylon JS is available as **npm** package. You can easily build a simple `React` Component around a `canvas` and Babylon JS I have created a minimal example with React+ Babylon: Babylon JS is available as **npm** package. You can easily build a simple `React` Component around a `canvas` and Babylon JS I have created a minimal example with React+ Babylon: /* Babylon JS is available as **npm** package. You can easily build a simple `React` Component around a `canvas` and Babylon JS I have created a minimal example with React+ Babylon: */ import React, { Component } from "react"; import * as BABYLON from "babylonjs"; var scene; var boxMesh; /** * Example temnplate of using Babylon JS with React */ class BabylonScene extends Component { constructor(props) { super(props); this.state = { useWireFrame: false, shouldAnimate: false }; } componentDidMount = () => { // start ENGINE this.engine = new BABYLON.Engine(this.canvas, true); //Create Scene scene = new BABYLON.Scene(this.engine); //--Light--- this.addLight(); //--Camera--- this.addCamera(); //--Meshes--- this.addModels(); //--Ground--- this.addGround(); // Add Events window.addEventListener("resize", this.onWindowResize, false); // Render Loop this.engine.runRenderLoop(() => { scene.render(); }); //Animation scene.registerBeforeRender(() => { boxMesh.rotation.y += 0.01; boxMesh.rotation.x += 0.01; }); }; componentWillUnmount() { window.removeEventListener("resize", this.onWindowResize, false); } onWindowResize = event => { this.engine.resize(); }; /** * Add Lights */ addLight = () => { //---------- LIGHT--------------------- // Create a basic light, aiming 0,1,0 - meaning, to the sky. var light = new BABYLON.HemisphericLight( "light1", new BABYLON.Vector3(0, 10, 0), scene ); }; /** * Add Camera */ addCamera = () => { // ---------------ArcRotateCamera or Orbit Control---------- var camera = new BABYLON.ArcRotateCamera( "Camera", Math.PI / 2, Math.PI / 4, 4, BABYLON.Vector3.Zero(), scene ); camera.inertia = 0; camera.angularSensibilityX = 250; camera.angularSensibilityY = 250; // This attaches the camera to the canvas camera.attachControl(this.canvas, true); camera.setPosition(new BABYLON.Vector3(5, 5, 5)); }; /** * Create Stage and Skybox */ addGround = () => { // Create a built-in "ground" shape. var ground = BABYLON.MeshBuilder.CreateGround( "ground1", { height: 6, width: 6, subdivisions: 2 }, scene ); var groundMaterial = new BABYLON.StandardMaterial("grass0", scene); groundMaterial.diffuseTexture = new BABYLON.Texture( "./assets/ground.jpeg", scene ); ground.material = groundMaterial; //Add SkyBox var photoSphere = BABYLON.Mesh.CreateSphere("skyBox", 16.0, 50.0, scene); var skyboxMaterial = new BABYLON.StandardMaterial("smat", scene); skyboxMaterial.emissiveTexture = new BABYLON.Texture( "assets/skybox.jpeg", scene, 1, 0 ); skyboxMaterial.diffuseColor = new BABYLON.Color3(0, 0, 0); skyboxMaterial.specularColor = new BABYLON.Color3(0, 0, 0); skyboxMaterial.emissiveTexture.uOffset = -Math.PI / 2; // left-right skyboxMaterial.emissiveTexture.uOffset = 0.1; // up-down skyboxMaterial.backFaceCulling = false; photoSphere.material = skyboxMaterial; }; /** * Add Models */ addModels = () => { // Add BOX boxMesh = BABYLON.MeshBuilder.CreateBox( "box", { height: 1, width: 1, depth: 1 }, scene ); boxMesh.position.y = 1; var woodMaterial = new BABYLON.StandardMaterial("wood", scene); woodMaterial.diffuseTexture = new BABYLON.Texture( "./assets/portal_cube.png", scene ); boxMesh.material = woodMaterial; }; render() { return ( <canvas style={{ width: window.innerWidth, height: window.innerHeight }} ref={canvas => { this.canvas = canvas; }} /> ); } } export default BabylonScene; Live Demo: **https://codesandbox.io/s/babylonjs-react-template-w2i1k** [![enter image description here][1]][1] [1]: https://i.stack.imgur.com/1uQyB.jpg Live Demo: **https://codesandbox.io/s/babylonjs-react-template-w2i1k**
  26. I am looking for the new games in facebook, like coral isle, but I dont know how to look for the new games.
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