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  3. Code above (within a function called animate_head). Won't log "LOOPING" or stop, but the animation displays on canvas and loops infinitely. Have been looking through forums and have no clue. The stop() call is just so I know the onLoop is working. With or without that line, still doesn't log.
  4. is still alive?
  5. I can't get past to the loading screen of the embedded player. Tried following all phaser tutorials. I'm trying to figure out how to get past that screen to use the api or is my project setup wrong?
  6. Maybe you tried to add the same sprite to multiple containers? in that case only last one works. Container behaviour is the same as in Adobe Flash.
  7. > I tried putting them in a container but it seems their position is independent of their container You sure? It sohuld work. If it doesnt work - Please provide a demo.
  8. Yesterday
  9. I want to move multiple sprites at the same time, I tried putting them in a container but it seems their position is independent of their container. Is there a way to make them stick together?
  10. I think I'm having the same issue here, but annoyingly I can't see most of @samme's answers on this thread, the only one I can see is the one I've quoted ^^. Can anyone tell me where it is that I need to add this code to fix the issue?
  11. Hi, Tower Boom is my first HTML5 game. It has 24 levels, and now available for non-exclusive licensing. The game was ported from flash, you can play the flash at If you're interested, feel free to send me a PM, I'll give you the HTML5 link. Here are some screenshoots...
  12. Thanks, switching it off does the job, but now I can't change the arc width using graphic.lineStyle(x, 0xFF0000, 1, 1, true), it appears as it doesn't matter what x I pass in, it's always thin. EDIT: Fixed it, I was passing the parameters wrong.
  13. There's no built-in input in pixi. That's the most popular plugin: . Its being discussed in this subforum every week.
  14. Adaptive number of points. "PIXI.GRAPHICS_CURVES.adaptive = false" will switch it off. If you dont want to switch it off because you also use big arcs, maybe "maxLength=5" will make it better.
  15. Hello. I am very interested in Pixi to make a game with other guys. But I have a big question: How to you create basic html inputs, text fields and so with pixi? Some website examples use it, but I can't find it in the documentation. Example: Thanks
  16. Versions below and including 5.0.0-alpha.3: round graphics objects appear smooth and actually round. Versions above 5.0.0-alpha.3:round graphics objects appear like octagons, it gets worse the smaller they are. What could be causing this? <!doctype html> <html> <head> <style> body{ margin: 0; } canvas{ display: block; background: blue; } </style> </head> <body> <canvas id="mycanvas"></canvas> <script src="pixi/pixi.js"></script> <script type="text/javascript"> console.log(PIXI.settings); const canvas = document.getElementById('mycanvas'); const app = new PIXI.Application({ view: canvas, width: 800, height: 600, backgroundColor: 0x000000, resolution: 1, autoDensity: true, antialias: true }); const graphic = new PIXI.Graphics(); graphic.x = app.renderer.width / 2; graphic.y = app.renderer.height / 2; app.stage.addChild(graphic); graphic.lineStyle(2, 0xFF0000, 1, 1, true); graphic.arc(0, 0, 10, 0, 2 * Math.PI); app.ticker.add(animate); function animate() { // graphic.rotation += 0.1; } </script> </body> </html>
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  18. I think it looks good. but one thing as AwadGorg said that you should decrease the featured games on the right side, it really looks like over croweded and the community forum so it is okk at left side too ... and over all your website like good
  19. Little Lost Robots by Evil Art Bunny Studios. Check out the full OST to Little Lost Robots, available on Steam! Did you know you can listen to the whole Little Lost Robots OST on Spotify? Have a look!
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