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artifact on the shadows


Dad72
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Hello,

 

I would like to know why and how I can withdraw its artifacts on the shadows.

 

Here in pictures. (all shadows are like that) PS:  I feel that that this product as soon as the scale of a model is changing, but I'm not sure.

 


 

Thanks

 

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Ah, I hope that the community will be able to help you on this or give you clues.

 

I have a track has give you, but I dunno if it is valid. I have noticed that if I made 5000 this texture disappears. (I mean that should be a very high value to remove this artifact)

 

ShadowGenerator(5000, Light);

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  • 2 weeks later...

I've seen that it has been put online, but it does not work. When I write:

 

shadowGenerator.usePoissonSampling = true; 

 

the shadows are very black.

 

If I written :

 

shadowGenerator.useVarianceShadowMap  = true; 

 

the it works as before. but with usePoissonSampling it is as if you use filter.

 

 

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I've seen that it has been put online, but it does not work. When I write:

shadowGenerator.usePoissonSampling = true; 

 

the shadows are very black.

 

If I written :

shadowGenerator.useVarianceShadowMap  = true; 

 

the it works as before. but with usePoissonSampling it is as if you use no filter.

 

[edite] Oh, I just realized, there were changes in the shader. and me I use one woldmonger I supplement for the field to receive the shadows.
 
I'll see to day.
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