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Showing content with the highest reputation on 03/25/2018 in all areas
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2 points
Blender Exporter doc needs feedback
JackFalcon and one other reacted to V!nc3r for a post in a topic
Hi Blender users! We have to enhance the doc about how to get things from Blender to BJS. Here the existing one: http://doc.babylonjs.com/resources/blender and also some tips: http://doc.babylonjs.com/resources/blender_tips Github issue can be found here: https://github.com/BabylonJS/Documentation/issues/556 You can use github or this forum to suggest some missing parts, and you can, of course, suggest direclty here content to "copy-paste" If you prepare screenshots, please use the default Blender theme "Flatty light". If you want to see the advancement, here is my doc' fork. --- Nota Bene: (I put here a list which will be updated to easily retrieve some tips/methods/asking) about animation, something to investigate: when animating multiple objects, use have to rename each action with objectName-Action? Another one. about animation, explanations from JCPalmer, contribution to future changelod.md too. Blender animation parenting & pivot issue - instructions http://www.html5gamedevs.com/topic/34026-animation-methodology-review/ http://www.html5gamedevs.com/topic/37162-blender-animations/?do=findComment&comment=212575 http://www.html5gamedevs.com/topic/37272-blender-exporter-scaling-issue/?do=findComment&comment=213037 http://www.html5gamedevs.com/topic/37390-babylon-animations-array/?do=findComment&comment=213651 http://www.html5gamedevs.com/topic/37557-blender-shape-keys-babylon-morphtargetmanager/?tab=comments#comment-214455 animating a child mesh http://www.html5gamedevs.com/topic/37959-animating-a-child-mesh-from-blender-to-bjs/ export multiple actions vs only current : http://www.html5gamedevs.com/topic/37972-blender-exporter-total-frames/?tab=comments#comment-217375 --- todo list canceled for now: about automatic baking : can't be avoid for now -
2 pointsHi @Twiggy I just added the getting started tutorial in text format: https://www.panda2.io/tutorials/getting-started
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1 pointstandard procedure (framework agnostic): create class for Player logic that have methods for subscription and unsubscription into game events and methods for changing player state. in every scene you create player instance, attach sprite to it and subscribe to events, and on exit from scene unsubscribe from events and dispose its resources.
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1 point
Cordova resize problem
ivan.popelyshev reacted to mazoku for a post in a topic
Finally its working. Changing random stuff lead to totally strange behavior. -
1 pointUpdate: They paid me after I emailed them like 10 times Will continue using it This is fragment from my paypal: Uwaga od użytkownika Orangegames Holding B.V. Vooxe/Tunnl August € 48,11, September € 17,27, October € 11,82, November € 10,90, December € 5,22 payment 2017! Szczegóły Nadawca: Orangegames Holding B.V.93,32 EUR Opłata-ujemne 3,06 EUR Suma90,26 EUR
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1 point
Running into trouble making my first game
ExcitedBeginner reacted to PixelPicoSean for a post in a topic
There're no Signals in Phaser 3 any more. For input events you can do this: pause_label.on('pointerup', function(event) {}); And enable input listeners: pause_label.setInteractive(); -
1 pointHiya waverider. Yep... broken in "latest", working in "stable". Thx for the report. Same situation here: http://www.html5gamedevs.com/topic/36528-its-not-working-for-my-browser/?do=findComment&comment=209692 I suppose somebody should "officially" report it in Bugs sub-forum... eventually, huh? Sorry for the inconvenience. Should you and I go source-code diving and see if we can determine who broke what, and when? Perhaps we just ping @Deltakosh first, and see if he has an idea as-to what happened. We'll try that first. Thx for the report/verification. I, and maybe fellow forumers... will get on it, see what we can discover. Stay tuned.
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1 point
Text Tutorials
Ninjadoodle reacted to Twiggy for a post in a topic
......Dont suppose you can make a text tutorial on building a multi million dollar html5 Game Dev company from the ground up next? J/K Seriously though thanks for being so fast on this stuff. -
1 point
Class Self Destruct
greencoder reacted to enpu for a post in a topic
game.createClass('gBullet', { init: function(aStage, aStartPos, aGCWidth, aGCHeight) { this.mSprite = new game.Sprite('Bullet_Tex.png'); this.mSprite.addTo(aStage); this.mSprite.scale.set(10,20); this.mSprite.position.set(aStartPos.x + aGCWidth/2 - this.mSprite.width/2 ,aStartPos.y + aGCHeight/2 - this.mSprite.height/2); this.mTween = new game.Tween(this.mSprite.position); this.mTargetPosition = {x: aStartPos.x + aGCWidth/2 - this.mSprite.width/2, y: -50}; this.mTween.to(this.mTargetPosition, 1000); this.mTween.onComplete(this.remove.bind(this)); this.mTween.start(); }, remove: function() { this.mSprite.remove(); } }); This would remove the sprite from it's parent once the tween is complete (so the sprite won't get rendered anymore). -
1 point
Cordova resize problem
mazoku reacted to ivan.popelyshev for a post in a topic
seems like you should manually work with CSS. remove pixi renderer "autoResize" if you use it. > and it was more like the screen size but not exactly. It can happen, there's issue about larger screens on pixi github. please use search there. -
1 pointbody.blocked is for tiles and world bounds, body.touching is for other sprites. Same as Phaser 2.
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1 point
Spine and mesh
Ninjadoodle reacted to enpu for a post in a topic
Spine plugin v1.2.0 now supports meshes! (Requires PixiJS plugin v1.2.0) -
1 point
Spine plugin
Ninjadoodle reacted to enpu for a post in a topic
v1.2.0 released! Spine plugin now supports meshes. Using meshes requires PixiJS plugin v1.2.0. Download: https://www.panda2.io/plugins -
1 pointAdded: https://github.com/BabylonJS/Babylon.js/issues/3982
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1 point1. Due to inner way of working of the GPU particles, this one is not possible 2./3./4. Highly feasible Just add a new issue on the repo to track it
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1 pointHey hey. We've just finished our new game - Exoplanet Express. It's a very distant Lunar Lander relative You need to deliver the cargo from point A to point B and try to get it there in one piece. There are 50 levels on 5 different planets. Each planet has it's own theme and offers new challenges. Simple trailer: Standard version: http://overhype.com/games/exoplanet_express/ All levels unlocked: http://overhype.com/pub/exoplanet_express/ Feel free to drop us a line if you're interested in buying a license: contact@overhype.com
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1 pointWe can get the best of both worlds if we have threejs to babylonjs transpiler. Hmm think about it for few minutes.