Patrick_NoD

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About Patrick_NoD

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  1. Hi guys here is a game I made a few months back, Lectro. It's a minimalist arcade game where you move from dot to do trying not to miss. Web/HTML5 Play in desktop or mobile browser here The game is also available on The App Store Google Play
  2. I have been using Gamemaker Studio(GM:S) and Construct 2 for mobile & HTML5 games for over a year now, self publishing my work. Recently I have given licensing a try, contacted about 5 companies, worked out a deal for one license for a mobile game that was made with GM:S but the HTML5 version was made in Construct 2. I was also contacted from a few companies about doing some contract work for HTML5 games with mobile versions as well, but all of them were looking for HTML5 games made with Cocos2d-JS or Phaser specifically. I know there are people, True Valhalla for example that get along fine with using just GM:S, I'm just wondering if I am limiting my options for selling licenses and doing contract work by using Gamemaker and Construct 2 and not Cocos2d-JS or Phaser. From what I have read on here some of the bigger sponsors aren't even accepting Construct 2 games. Would moving to Cocos or Phaser be a smarter move for working in both licensing and contract work?
  3. I tested some Phaser, Construct 2 and Gamemaker HTML5 games out, and it seems to be a problem with the browsers.In games from any engine, the audio does not pause on Android 5.0 stock browser and Chrome for iOS when the browser loses focus and is put into the background, Safari, Chrome for Android and every other browser I tried does.
  4. I'm using Construct 2 and having a problem with the background music still playing when the browser is minimized. This is happening on iOS Chrome and the Android stock browser. Weird thing is in iOS Chrome it stops the music if you go to a new tab but not if the browser is minimized. The music stops playing fine in iOS Safari & Android Chrome when new tabs are opened or you minimize the browser. I've tried using the C2 events like Browser > On suspended > Stop All & Stop by name Browser > Page is not visible > Stop All & Stop by name which don't work. I checked the JS and have function onVisibilityChanged() {if (document.hidden || document.mozHidden || document.webkitHidden || document.msHidden)cr_setSuspended(true);elsecr_setSuspended(false);}; document.addEventListener("visibilitychange", onVisibilityChanged, false);document.addEventListener("mozvisibilitychange", onVisibilityChanged, false);document.addEventListener("webkitvisibilitychange", onVisibilityChanged, false);document.addEventListener("msvisibilitychange", onVisibilityChanged, false); I don't know if this is browser problem, because sound stops fine on Safari and Android Chrome, just not in iOS Chrome and Android stock browser, or if it's something with my engine. Any help would be appreciated, thanks.
  5. Hi guys wanted to share my HTML5 game PBJ : The Sandwich. The idea spawned when I was trying to make a PBJ sandwich and put the peanut butter on some bread and when I went to find some jelly I realized I didn't have any, so in my frustration I made this game in a couple hours....while eating a peanut butter sandwich. It's just a simple high score game where you make a giant PBJ sandwich. Hope you like it. http://gamejolt.com/games/arcade/pbj-the-sandwich/73079/ Trailer:
  6. Noob question here.....I had an sprite in an assets folder to load into a game,loaded it in and it worked fine, then later on I resized the image and put the resized image in the assets folder but when i load my Phaser game it does not load the new resized image for the sprite, it loads the old sized image, like it's being cached. Only way I can get the resized image to show up is if I name it something completely different, anytime I try to load a sprite with that image name it always pulls up the old image, no matter the size of the image in the source folder.
  7. Hey guys I was interested in getting opinions, pros, cons and past experiences from anyone that has used a publisher for releasing a F2P game on mobile platforms. Any input would be appreciated thanks.
  8. Hey guys wanted to show you my first html 5 game Circuit Dash. It's a fast paced minimalist style arcade game that tests your speed, reflexes and ability not to rage quit while navigating through a maze of harmful circuits. Features •50 challenging levels of circuit craziness. •2 different game modes, Normal Mode with unlimited lives and saved progress, or for the ultimate test of skill, play in Yolo Mode with only one life and permanent death. •4 levels of difficulty for players of all skill levels. •Flat minimalist style graphics. •There are lots of circuits, everybody likes circuits. Available October 1st, 2014 for tablets and phones on the App Store, Google Play and the Amazon App Store. Trailer https://www.youtube.com/watch?v=g9daxq5WMYM Screenshots Let me know what you think!