GBear

Members
  • Content count

    349
  • Joined

  • Last visited

About GBear

  • Rank
    Advanced Member

Profile Information

  • Gender
    Male
  • Location
    korea
  • Interests
    game,mmorpg,

Recent Profile Visitors

1,524 profile views
  1. Mad World is Opening Halloween Event. And You can connect with Only Click http://halloween.madworldmmo.com Please Enjoy Now Many user playing and tomorrow We will be More Contents like Inventory, Levelup, New Boss, New Maps and more we are opening events. please check FACEBOOK Please https://www.facebook.com/JANDISOFT thx a lot You can check More Info Here Check More Infomation here please ^^ d
  2. find wrapped parts { key: 'localTransform', get: function get() { return this.transform.localTransform; } /**wwww * The coordinate of the object relative to the local coordinates of the parent. * Assignment by value since pixi-v4. * * @member {PIXI.Point|PIXI.ObservablePoint} */ }, { key: 'position', get: function get() { return this.transform.position; }, set: function set(value) // eslint-disable-line require-jsdoc { this.transform.position.copy(value); } /** * The scale factor of the object. * Assignment by value since pixi-v4. * * @member {PIXI.Point|PIXI.ObservablePoint} */ }, { key: 'scale', get: function get() { return this.transform.scale; }, set: function set(value) // eslint-disable-line require-jsdoc { this.transform.scale.copy(value); }
  3. hi.. i'm using 3.x with our project and i'm testing 4.x (and i will move some good issue of 4.x like multi texture or transformstatic) 4.x's geometric values like this.position, this.scale..... have moved to Transform Object. and i saw following code /** * Convenience function to set the position, scale, skew and pivot at once. * * @param {number} [x=0] - The X position * @param {number} [y=0] - The Y position * @param {number} [scaleX=1] - The X scale value * @param {number} [scaleY=1] - The Y scale value * @param {number} [rotation=0] - The rotation * @param {number} [skewX=0] - The X skew value * @param {number} [skewY=0] - The Y skew value * @param {number} [pivotX=0] - The X pivot value * @param {number} [pivotY=0] - The Y pivot value * @return {PIXI.DisplayObject} The DisplayObject instance */ DisplayObject.prototype.setTransform = function setTransform() { var x = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 0; var y = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0; var scaleX = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 1; var scaleY = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : 1; var rotation = arguments.length > 4 && arguments[4] !== undefined ? arguments[4] : 0; var skewX = arguments.length > 5 && arguments[5] !== undefined ? arguments[5] : 0; var skewY = arguments.length > 6 && arguments[6] !== undefined ? arguments[6] : 0; var pivotX = arguments.length > 7 && arguments[7] !== undefined ? arguments[7] : 0; var pivotY = arguments.length > 8 && arguments[8] !== undefined ? arguments[8] : 0; this.position.x = x; this.position.y = y; this.scale.x = !scaleX ? 1 : scaleX; this.scale.y = !scaleY ? 1 : scaleY; this.rotation = rotation; this.skew.x = skewX; this.skew.y = skewY; this.pivot.x = pivotX; this.pivot.y = pivotY; return this; }; there are this.position, this.scale but DisplayObject do not has them ... can you explain how operate? thx.. ps> code get from pixi 4.5.6 thx.
  4. Need Tips to perform up on ios with pixi.3.x

    @ivan.popelyshev hi ivan. long time no see thx.. i'm always expecting new pixi. and your new tech demo.. they give very good idea..^^/ i will check to customize about TransformStacic first....(multi texture is not easy T_T) thx..
  5. hi.. i'm using pixi.3.x. it's modified to use our game. (many many parts) so we can't upgrade pixi.4.x i tested before and 4.x is more good with ios it showed different result. 4.0 is twice better than 3.x with ios( not android, android is similar) so i wanna modify 3.x. do you give me any tips? or tell me please why 4.x is much better with ios thx
  6. Can i control render area?

    @ivan.popelyshev hi ivan. pixi-projection looks good.. i will check to use that functions ... my purpose is only draw inside area that have full drawing Parent Container <- Bottom Image(1280x720) <- Fish (100, 100) x 10 in 1280 x 720 in this case i wanna draw some of part(200x200) only for some time if it can't not control by container, all of part on renderable area is ok.. thx..
  7. Can i control render area?

    hi. can i control render area? i wanna draw only inside red line. outside do not wanna draw .. how can i control it?.
  8. I need way to implement fishing line based physics

    looks like good example..
  9. hi everyone.. i'm developing isometric view game. and i wanna implement fishing line on 2d is there a good tips for this? i wanna light weight way.. because i don't want heavy.. thx
  10. @xerver hi xerver. thank you for your mention.. ... we know dom is not good to draw with renderable system to make game. if UI System has huge or complex , i will be more not good. but i'm thinking to integrate game and hompage or other something... so i'm checking many functions to make good.. or useful... so i'm checking many many ideas with more specialist better than me, like you or ivan.. or mattstyle? ^^ i have to do something to go to next step.for my idea.. thx
  11. is ps4 supporting webgl now? somebody know this?
  12. pixi-ui have not used dom. , isn't it? is there some controller to positioning or sizing of dom with container? if i use dom, i will make domContainer. it will be control size or position as PIXI.Container.. if i couldn't find it, i will make it.. give me any idea please
  13. @ivan.popelyshev hi ivan. this question is not for only our game. this is only for my idea.
  14. @xerver hi xerver. we are using only webgl on canvas ... is there any good idea to control or draw dom with pixi.js as both is same....
  15. How to draw part of ellipse?

    do you know which branch arcEllipse has?