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  1. The problem was a negative scaling of -100%. Probably introduced by mirroring it in C4D.
  2. The scene is actually made using Cinema 4D and it is a mirrored instance there. However, when exported to FBX, it seems to be converted to unique meshes. The file is saved with Max 2015. Thanks dad72 for fixing it!
  3. I have an issue with some meshes when exporting from 3DS max. I've tried to solve this for hours now, even looked at the exporter source, but have no idea left how to fix this. I've extracted an example. This it how it looks in 3DS max: But after exporting, it looks like this in Babylon: On one side, the meshes are upside down. I've tried reseting Pivot, Transformation and XForm. None works. Ideas of how to solve this issue are highly appreciated! Thanks Test Scene: max: https://dl.dropboxusercontent.com/u/6699613/babylon/test.max babylon: https://dl.dropboxusercontent.com/u/6699613/babylon/test.babylon
  4. I am not sure how to set this in Blender directly. Nevertheless, the following snippet achieved exactly what I've wanted, thanks! material.diffuseColor = new BABYLON.Color3(0, 0, 0)material.specularColor = new BABYLON.Color3(0, 0, 0)material.emissiveTexture = material.diffuseTexturematerial.diffuseTexture = null
  5. Blender has the option to set a material to be shadeless (i.e.: make it insensitive to light and shadow): Is it possible to achieve this behavior in Babylon? Thanks
  6. Thanks for the answer jahow. I am already using the latest Exporter (1.5). The Cube is contained in the resulting .babylon file. I think I've found the issue. The Empty objects have their "isEnabled" property not being set to true. Enabling them solves the issue. I'll make a PR to Babylon to start a discussion about this on Github. Edit: https://github.com/BabylonJS/Babylon.js/pull/354
  7. Considering the following example: When grouping meshes into an empty object, they do not show up when loaded in Babylonjs. As of the example, only the non grouped cube is rendered: Any idea how to fix this behavior? Thanks example.babylon.txt
  8. I was able to solve the issue by reducing the texture's file size. Thanks for the help!
  9. I am on a Macbook Pro with a Intel HD Graphics 3000. I'll test get it tested on another device tomorrow. But a driver issue sounds possible, especially because its always displayed differently. Thanks Markus
  10. Hello, I've a 3D model of a stadium exported from Blender to .babylon. When opening the 3D model in babylon, the field texture is rendered really weird (see attached screenshot). When having a closer look, It looks like the weird parts are actually from other parts of apps displayed on my monitor (even outside of the browser). Any idea where this issue could come from? Help would be very appreciated! Thank you Markus