Stephan

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Stephan last won the day on October 15 2014

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About Stephan

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  1. Stephan

    Terminate panda engine completely?

    Yep, it works like a charm! Now I can intergrate all pandagames in any Vue project and load them dynamically without problems. Thanx again for this great update.😃
  2. Stephan

    Terminate panda engine completely?

    nice work! Thank you for implementing this feature so quickly! I will give it a try tonight and let you know if all works well.
  3. Stephan

    Terminate panda engine completely?

    That would be GREAT! 😃 Do you need any help from me on this?
  4. Stephan

    Terminate panda engine completely?

    thanx for your quick reply! 😃 Your suggestion works all right and the engineloop is terminated. I still get the following error: VM10871 input.js:200 Uncaught ReferenceError: game is not defined at Class._mouseup (VM10871 input.js:200) at eval (core.js?b5d7:855) Which seems logical, since there are several eventlisteners attached to the window during startup in input.init(). unfortunately I cannot remove these eventlisteners since they have been attached with bind(). As a result I don't have a copy of the exact same instance that was bound to window and removeEventlistener() cannot be used. 😕 I could make a few adjustments to the engine to make things work but I am a bit reluctant to do all that and ending up with a separate branch... Another approach would be to keep the instance of window.game available. @enpu: What are your thoughts on this? Is it possible to restart the engine with a new canvas and WEB_GL settings?
  5. Stephan

    Terminate panda engine completely?

    Hi all, Currently I am trying to add a bunch of Panda2 games in my Vue.js SPA where I intend to embed a complete panda.js game in an isolated component. In order to keep the code as clean as possible, I would like to create a new game instance when the component is mounted en destroy it completely then the component is destroyed itself. I managed to destroy the canvas and delete the game instance located at window.game. However, it appears that the engine is still running because I am getting a cascade of the following error: system.js:336 Uncaught ReferenceError: game is not defined at Class._run (system.js:336) at eval (core.js?b5d7:855) at animate (core.js?b5d7:951) ...which means that the engine is still running somehow. My question: Is there a way to terminate the panda game process? Stephan
  6. Stephan

    Question about Physics / Box2d

    I might write a plugin for box2d in the future. This is because I have many games with box2d that I am planning to port to Panda v2.
  7. Stephan

    p2.js plugin

    Great feature! This is really nice!
  8. Stephan

    Panda 2 Release notes

    Hi Enpu, Congrats with your new release of the Panda engine! I just bought the editor and it looks really awesome! A quick first impression: The editor is a great starting point if you are new to game programming. Out of the box it includes really everything you need to make your first game so it will save you a lot of time to set up a working environment. In fact it is much more than an editor, it is (as it says) a complete Integrated Development Environment (IDE). Well done! The next compliment I want to make is the excellent documentation. The video tutorials get you up and running in no time. The next learning fase can be done by having a look at the playground while setting up your first game. and if you really want to look things up in detail, there is of course the API documentation. I have a few remarks on the commercial side of the Game platform. First of all, I think $99,00 for a perpetual license is really a bargain. The platform is just absolutely worth it! I do suspect that new users would probably want to give the game platform a try before they descide to buy it. I would therefore consider to release a limited demo version of the platform in addition to the full version because it will probably give you a better revenue on the long run. I would also explicitely state that the license allows one to use the game platform for commercial purposes. (Currently this is implied only indirectly by stating that you can make as many games you want with no further restrictions). A few points of feedback about the editor: It would be nice if it would be possible to return to the project overview page once you are in a project On the top of the editor you have a number of buttons: I think you should add a button for the class overview. (Currently you can get there by clicking on the name of the module on the upper left of the screen which is a bit confusing). It is VERY easy to use. It has a clean layout and offers everything you need to make an awesome game in notime. Well done! I will be trying out the new panda Game platform in more detail during the upcomming months. I am probably going to update my current games to the latest version 2 and I will be making a few new games anyway. I am really looking forward to start on it. So well done Enpu! Keep up the great work! Stephan
  9. Wow, this is really impressive! It is as you created not only the game but the entire unity engine with it. I can hardy believe this is open source. Keep up the great work
  10. Stephan

    Need help from fellow Dutch people

    Hi qdrj, I am a native dutch speaker and I will be happy to help you out here. the first six actors are all fine, except for eveline87. She is Flamish and would be ideal for a voice over for the Belgium market. All other voice actors speak dutch without an accent. i think you will be fine with each individual one of them. Stephan
  11. Hi @Umz and @BdR, Thanx for your positive feedback! I have never worked with Scorm so far so I am not really sure what it is all about. I guess it is a framework for educational content? In Taalblobs I really designed the games AROUND the educational content in a way that they optimally support the learning proces and I guess that will be hard to do with Scorm (although I am not sure what it is exactely). And about the market? Yes, I think you can make a living from it. But there is quite some competition from large publishers so you must really stand out in one way or the other to make sure you get some attention and generate some revenue.
  12. Hi Enpu, It's really good head that you are actively working on Panda again! About feedback: first of all I want to say that Panda is just a great engine and I am glad I choose it for my project. There were little issues that I ran into during the programming and they could all be resolved quite easily. Currently I am still working with Panda version 1. I stuck to the masterbranch for stability reasons. Therefore I am not completely up to date with the features for version 2 though. I think the engine itself just rocks. Perhaps it would be nice if there would be a little more documentation for newcommers. I am thinking about some sort of blog that Ninjadoodle started for version 1 with a nice step by step tutorial for some sample games. I realize though that this would take quite some effort to produce. Onze version 2 is completely stable and has been moved to the master branch I will have a look at how much work it is to rewrite my current games to the new version. @Ninjadoodle Thanx for your positive feedback and yes, Dutch is quite a difficult language to master. (Javascript is in fact a lot more simple ) Keep up your projects as well, you have made a lot nice games so far with Panda and I really like your work on the puzzle games. Stephan
  13. Stephan

    My First Game

    Nice work! I'm impressed when i read that you managed to create this in 4 weeks without a game engine.
  14. Hi all, I am pleased to announce that one of my biggest html5 projects was released this weekend. The project 'Taalblobs' is a commercial website with many educational games that is designed to practise Dutch spelling. It contains 25 games (all written in panda.js), approximately 5000 Dutch words, a reward system for pupils, an adaptive algorithm as well as the option for a manual override, an extensive monitoring system for teachers and many many more cool features, all designed to facilitate educational professionals. Currently Taalblobs will be available in Dutch only but I am thinking about porting the concept to other languages as well. (So if you are dyslexia expert and interested in participating, don't hesitate to contact me !) If you are interested in the project, feel free to have a look and give a few games a quick try on the website https://www.taalblobs.nl/demo. You can have a look at some screenshots below or a full overview online at: https://www.taalblobs.nl/spellen.html @Enpu: Once again thank you so much for your work on the Panda.js game engine and especially for making it publically available as an open source project. Stephan
  15. Hi all, Recently it has been a bit quiet on the forum so I thought it would be a good idea to post the announcement here as well as in the showcase forum. I am pleased to announce that one of my biggest html5 projects was released this weekend. The project 'Taalblobs' is a commercial website with many educational games that is designed to practise Dutch spelling. It contains 25 games (all written in panda.js), approximately 5000 Dutch words, a reward system for pupils, an adaptive algorithm as well as the option for a manual override, an extensive monitoring system for teachers and many many more cool features, all designed to facilitate educational professionals. Currently Taalblobs will be available in Dutch only but I am thinking about porting the concept to other languages as well. (So if you are dyslexia expert and interested in participating, don't hesitate to contact me !) If you are interested in the project, feel free to have a look and give a few games a quick try on the website https://www.taalblobs.nl/demo. You can have a look at some screenshots over here: https://www.taalblobs.nl/spellen.html @Enpu: Once again thank you so much for your work on the Panda.js game engine and especially for making it publically available as an open source project. Stephan