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  1. colemanserious

    Rift / Babylon debugging

    Last touched C++ too many moons ago... But if you post it, perhaps someone with a DK2 + more C++ can assist! (And when my turn at the Rift comes back around in another 4 or 5 weeks in our geek toy sharing club at work, if the code has posted, I will at least see if there's any magic left after years of corruption by other development stacks...)
  2. colemanserious

    Rift / Babylon debugging

    Gotcha - had seen that in a previous thread, but understood that the tracking wouldn't work, but the basic viz might. E.g., demonstrating just enough that I could see if I could do anything to assist and/or if it was worth (from an Oculus exploration perspective) working up a Babylon.js interaction. Will watch the GitHub and see where things go - thanks for the response!
  3. colemanserious

    Rift / Babylon debugging

    New Rift, DK2. It does show the SDK's Oculus World example - no issue. Windows 8.1, IE 11. OculusVR Driver installed. But nothing comes up in the display for the Rift demos. Have tried: - restarting machine - restarting Oculus service - reinstalling driver - updating Rift display mode from 'Direct HMD Access from Apps' to 'Extend Desktop to the HMD' - got a Rift debug log => no odd error messages - debugging using the IE developer tools to make sure the Oculus code is being called in the (heart) demos.. At a loss now. What's the right next place to check to figure out root cause? Tina