amorgan

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About amorgan

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  1. @Deltakosh btw I noticed I asked pretty much the same question about a year ago. That's what I get for not working on anything since then, but thanks again for the quick response as per usual.
  2. [solved] Camera Movement Issue v3.0

    @haestflod Thanks for the response. That does resolve the issue. It makes sense that it would need focus, is there documentation on this change anywhere? Or what resulted in this change? Thanks, amorgan
  3. Another 2.4 to 3.0 issue. I have assigned W, A, S, D to a camera for movement ( http://www.babylonjs-playground.com/#3H5RJW ). In my app I need to click before being able to use movement controls. I think I duplicated the issue in the playground linked, but it also seems like it is a focus issue, but I don't have a 2.4 playground to compare it against (this appears to happen in 2.5 also). Just to be clear, in my app, using 2.4, I can immediately press movement controls (W, A, S, or D) and move, but now with 3.0 I need to click before this is possible. Thank you, amorgan
  4. Awesome, I was having troubles finding the documentation on the change. This works as expected! Thank you, amorgan
  5. @JCPalmer I'm sorry if I rubbed you the wrong way, but this was definitely my first question. So maybe there was a misinterpretation from the start. Anyway, I appeared to have an old version of the exporter that did not have these settings, even though the version I had showed 4.6.1. Thanks for helping out, the Procedural Texture / Cycles Baking "Texture Size" was what I was looking for. In regards to my second question, I will most likely need to look into the new TerrainMaterial in BJS 3.0 or come up with a custom solution. Thank you, amorgan
  6. I am updating to Babylon 3.0 from 2.4 and I was using Babylon.Vector3.Project to get the screen coordinates of a mesh, but it is no longer working correctly: http://www.babylonjs-playground.com/#BLY60Z No problems on 2.4 and it worked perfectly. Thank you, amorgan
  7. Can anyone else help provide clarity on how to change the exported texture resolution on export from Blender when it creates a baked texture?
  8. @JCPalmer 1) I'm not sure if that's what I need. The baked texture that gets created on export is what is low resolution. 2) I see that BabylonJS 3.0 has a terrainMaterial ( https://doc.babylonjs.com/extensions/terrain ) which might be what I want. I wonder if that could be used for the exporter. I'm trying to explore terrainMaterials, but further conversation around achieving this in the exporter is welcomed.
  9. Hello all, I found this tutorial for, what seems like, a good way to create terrain textures in blender: https://www.youtube.com/watch?v=p4Dt2S6uMGM My question is about exporting this type of texture. If you don't watch the video, what is being done is a UV Map is being created, and a material with several tiled textures. There is also a stencil layer that masks layers of tiled textures. This seems to work great, since you get the benefit of a tiled textured. My questions are about how the current Blender Export to Babylon JS (4.6.1) works and if there is another way. I have not found this information yet. 1) When exporting this type of material with multiple textures, they seemed to get baked into a [filename]_[meshName]_TEXTURE.jpg. Not ideal, but this can work for now, but I am having troubles specifying the output resolution. Is there any documentation or tutorials on this? 2) Is there a way to achieve the method above without baking the textures? Such as blending different textures, if so is there documentation on this? I'm not currently trying to do infinite terrains, so I'm trying to work within this problem set at hand. Thank you, amorgan
  10. [solved] HDRCubeTexture and AssetManager

    Thanks for the feedback. That would be really great to see implemented. That way the loading can be controlled better, especially since these can be larger size files.
  11. Can I use the Asset Manager to load an .hdr and create a HDRCubeTexture with it? If so, can you provide an example? Thank you, amorgan
  12. 2.4 is almost done

    BTW where do you prefer bugs to be reported? In the meantime, there seems to be an issue the most recent build of the 2.4.0-beta (preview release) for Viewport ( http://doc.babylonjs.com/classes/2.4/Viewport ) method, see: http://www.babylonjs-playground.com/#1VQ5JY PS: Loving the VR Camera -amorgan
  13. Action Manager and low FPS

    Not a stupid question. To be honest, I have not messed with the physics plugins yet. Maybe that is what I am missing. I have just been manipulating my meshes with my own "physics" function. I see there is the Oimi.js and Cannon.js plug-in (or I could use my own). Where is the best place to start for learning how this works? Are the two blogs on the doc site where I should start?
  14. Action Manager and low FPS

    Are there any further suggestions for this?
  15. Error while trying to load texture

    I would put the file for the texture in the same directory as the .babylon file. If you exported this from Blender or other 3D software, check whether or not the program gives you an error, it should produce a log file. This should help indicate if it exported correctly.