Aswin Shrestha

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  1. Using SRTM(Shuttle Radar Topography Mission) data

    Thank you for the link @luaacro I'll try my best to
  2. Using SRTM(Shuttle Radar Topography Mission) data

    Cool. Thanks for the info. I'll definitely look into the implementation.
  3. Has anyone worked on the SRTM data for Babylonjs? I wanted to use the SRTM data (GeoTiff) to render terrains in Babylonjs. What I feel should be done is, using the given .tiff/ASCII files to generate the bump maps for the terrain. But, I'm not so sure if that's how it should be used. So, if anyone here can give me a heads up on this, it would be very grateful. Thanks.
  4. Physics for particle system

    Ahh okay. Thanks.
  5. Physics for particle system

    I wanted to add physics to the emitted particles for fluid simulation but I don't think Babylonjs has that kind of capability as of now. Is there any workaround for this? Basically, I want to simulate a waterfall, and the particles emitted would strike the stationary pond/water. I figured, using the meshes for this approach would hamper the performance too much. So, manipulating the vertex array for this might be a better option I think. How do I simulate this effect?