• Content count

  • Joined

  • Last visited

  • Days Won


dbawel last won the day on January 4

dbawel had the most liked content!


About dbawel

  • Rank
    Advanced Member

Profile Information

  • Gender
  • Location
  • Interests
    Film, Television, Animation, Technology

Recent Profile Visitors

3,476 profile views
  1. Hi @Deltakosh - I'll keep using 3.2 as it's been stable so far and I'll need to use OnAnimationEnd and the AnimationGroup function. I saw OnAnimationStart and OnAnimationEnd mentioned, but it wasn't clear in the post if it had been implemented. This is an excellent feature - great work DK. As for my last question, does anyone know how I assign a specific axis to travel on the path normals? Cheers, DB
  2. @Dad72- I find ES6 simple to integrate, however, it all depends on the features as to compatibility with all browsers/server packages. We still need to compile to ES5 to assure QA currently - so use with caution. @Deltakosh - Do you have an estimated release date for version 3.2 - as we're in production with it now, and expect to be using it in a product release (South by Southwest trade show content) in March. As the features I'm currently using appear to be working without error, I expect it should be stable for the show. But if you have any advise on this, I'd love to hear it. Also in reading through the post: https://github.com/BabylonJS/Babylon.js/issues/3411 Am I able to detect when the mesh reaches the last frame of the path animation? This will really simplify my code if it is a feature which is available. Also for anyone - how might I assign which axis of a mesh (playground scene above) to follow the normals of a curve/path? I haven't been able to change this in the playground scene as of yet. https://www.babylonjs-playground.com/#92EYG#22 Thanks, DB
  3. ArcCamera wierdness

    I've been having the same problem in FireFox, but also have had issues in chrome as well. I'm generally not able to keep the camera rotating around (0,0,0). FYI DB
  4. @Deltakosh- Again, I'm trying to work too fast, and didn't even run the render loop. Any idea when babylon.js v3.2 will be ready? How stable is it right now? As always, thanks again for taking time to look at my dumb mistakes. Otherwise, everything is going well at Sony - except I have to work in ES6 - which I believe is a bit early at this time. Let's catch up soon. DB
  5. @JCPalmer- I'm using FireFox as well, and always clear cache before running. Could you try the following link? http://qedsoft.com/SBSW/pathTest/index.html Thanks, DB
  6. OK - using the new alpha 4 version, and the scene still won't load. The only console error I get is: Source map error: request failed with status 404 Resource URL: http://qedsoft.com/SBSW/pathTest/js/babylon.max.js Source Map URL: babylon.environmentHelper.js.map Is there an error in my code below?
  7. Obviously a version issue - looking for version 3.2.0-alpha. DB
  8. Hello, I copied the following playground into a scene, and receive a console error. Playground scene: https://www.babylonjs-playground.com/#92EYG#21 Console error: TypeError: BABYLON.AnimationGroup is not a constructor Am I using the wrong version of Babylon? DB
  9. @Pryme8 - Interesting. @JCPalmer - Allot of code, but perhaps some I can use. I might be able to simulate by placing particle emitters on the propeller and registering collisions with particle fields. We'll have to see... DB
  10. @JCPalmer - Yes, I can't find a way to do this. @Wingnut - I need the particles to swirl when the propeller passes through. Unless I emit other particles on collision. However, this just wouldn't look real. Thanks, DB
  11. Hello, I need my particles affected by an airplane propeller flying through them. How might I accomplish this? Thanks, DB
  12. @Pryme8 I was just working on identifying the meshes. Thanks for all of your help. DB
  13. @Pryme8 At first, line 31 was written BABYLON.SceneLoader.ImportMesh('', './', path, scene, (meshes)=> { , and I received a 403 Forbidden console error that it couldn't load from ././assets/obj_files_10/, so I changed the line to BABYLON.SceneLoader.ImportMesh('', '', path, scene, (meshes)=> { and then the path was correct. But then I get the message in the console: BJS - [12:19:45]: Unable to import meshes from ./assets/obj_files_11/: 403 Forbidden Any Thoughts? DB
  14. Hey @Pryme8 At line 27 which is _run = function(path){ , I receive and error in the console: SyntaxError: missing : after property id And can't seem to fix it. Here's the script with your code in place: http://qedsoft.com/SBSW/10_heads/index.html Thanks, DB