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dbawel last won the day on June 10

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About dbawel

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    Film, Television, Animation, Technology

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About Me

I've been working in entertainment and interactive technologies for more than 20 years. I've taught myself several development languages including C, C#, and Visual Basic, and other wrap around languages such as Python. As an animator, I've worked on video game titles such as Matrix: Path of Neo, and GTA IV. For broadcast production, I was in R&D for Nickelodeon, and brought CatDog to life on live television. As for Film, I was the Motion Capture and Facial Animation Supervisor for the Matrix trilogy, Motion Capture Supervisor and Motion Edit Supervisor for the Lord of the Rings Films, Technical Consultant for Avatar, Animatronics Systems developer for Hobbit, and have been very fortunate to travel the world developing technologies for many delivery platforms. One key role for me was when Richard Taylor and Pete Jackson the founders of Weta asked me to work with them to develop and build the pipeline for a new company Weta Productions in NZ, which has been a force in television animation since 2006.

Prior to working in visual arts and interactive media - and in a different life - I was an Audio Engineer and have credits including Digital Recording Engineer for the album "Ray Charles Live at the Sundome." And as a side note, I was a reasonably successful recording artist under the BMG record label - as well as a Staff Songwriter for Polygram Music in Nashville - under a different name of course (this means a fake name.)

My work in the areas of both real time and post animation is what I'm primarily known for these days, as I was fortunate to be one of the first people to use motion capture for video game animation in the early 1990s. I first applied mocap to feature film for the Mortal Kombat movies when it was primarily post, but as a Supervisor on the Matrix films, I had to develop and placed into production the very first systems for real time motion capture to accommodate the high speed martial arts performances. And as a Supervisor at Weta in NZ, I built and managed much of the animation production for the Lord of the Rings films. Following LOTR, I was hired to develop new motion capture software and cameras (in association with MAS) for Jim Cameron for the film Avatar. If you're interested, there are lists of recent work on IMDB and other sites, but as these are posted by both the film and television production companies the lists are generally incomplete.

These days I'm generally considered a technology geek, and love the BabylonJS framework which currently provides me the most freedom to expand the delivery of rich and entertaining content globally. I am a founding partner in 3rd Brain, which is a company committed to content delivery on the web. One of my business partners is Louis Gurtowski, who owns several utility patents for adaptive multimedia streaming. We are currently porting and adapting our streaming server technology to NodeJS to broaden our real-time adaptive multi-user streaming within HTML5, and are utilizing the BabylonJS framework and supplemental technologies to build and test our proprietary server and authoring applications for the compiled streaming of content to web browsers and mobile devices.

Since the Thomas fires here in CA, we lost many things in our house, and still trying to recover. Otherwise, I accepted a job (during the fires while our house burned), as we needed the income to cover our losses. I am now a Senior Software Engineer at Sony Electronics in San Diego, CA; and am the first WebGL developer at Sony Electronics. I enjoy the work, and am building interactive experiences and tools for the new Sony Xperia Z4 and hopefully for the new line of phones beginning in March of 2018. I'll update what I can on this site, and let the community know how we are progressing using babylon.js here at Sony. I can tell you that we're pushing the limits of the framework, and will be releasing some exciting new content to the public for the Sony Electronics division beginning in March for all to see - and use.