I've been working in entertainment and interactive technologies for more than 20 years. I've taught myself several development languages including C, C#, and Visual Basic, and many wrap around languages such as Python. As an animator, I've worked on video game titles such as Matrix: Path of Neo, and GTA IV. For broadcast production, I was in R&D for Nickelodeon, and brought CatDog to life on live television. As for Film, I was the Motion Capture and Facial Animation Supervisor for the Matrix trilogy, Motion Capture Supervisor and Motion Edit Supervisor for the Lord of the Rings Films, Technical Consultant for Avatar, Animatronics Systems developer for Hobbit, and have been very fortunate to travel the world developing technologies for many delivery platforms. One key role for me was when Richard Taylor and Pete Jackson the founders of Weta asked me to work with them to develop and build the pipeline for a new company Weta Productions in NZ, which has been a force in television animation since 2006.
Prior to working in visual arts and interactive media - and in a different life - I was an Audio Engineer and have credits including Digital Recording Engineer for the album "Ray Charles Live at the Sundome." And as a side note, I was a reasonably successful recording artist under the BMG record label - as well as a Staff Songwriter for Polygram Music in Nashville - under a different name of course (this means a fake name.)
My work in the areas of both real time and post animation is what I'm primarily known for these days, as I was fortunate to be one of the first people to use motion capture for video game animation in the early 1990s. I first applied mocap to feature film for the Mortal Kombat movies when it was primarily post, but as a Supervisor on the Matrix films, I had to develop and placed into production the very first systems for real time motion capture to accommodate the high speed martial arts performances. And as a Supervisor at Weta in NZ, I built and managed much of the animation production for the Lord of the Rings films. Following LOTR, I was hired to develop new motion capture software and cameras (in association with MAS) for Jim Cameron for the film Avatar. If you're interested, there are lists of recent work on IMDB and other sites, but as these are posted by both the film and television production companies the lists are generally incomplete.
These days I'm generally considered a technology geek, and love the BabylonJS framework which currently provides me the most freedom to expand the delivery of rich and entertaining content globally. I am a founding partner and Software Engineer for our company in 3rd Brain Technology, which is a company committed to content delivery on the web. One of my business partners is Louis Gurtowski, who owns several utility patents for adaptive multimedia streaming. We have ported our streaming server technology to NodeJS to broaden our real-time adaptive multi-user multi media streaming applications within HTML5, and are utilizing the BabylonJS framework and other frameworks to build and test our proprietary server and authoring applications for the compiled streaming of content to web browsers and mobile devices.
After leaving Sony Electronics as a Senior Software Engineer May of 2018, I have focused wholly on completing our first alpha and now beta release of our multi-user real-time collaborative media design app named "Design Share Pro"; described as an online Photoshop type application which allows unlimited users to collaborate simultaneously (draw, modify, make notes) on illustrations, video, and 3D models in real time. We are set to release the beta version to Weta Workshop in NZ, and the Blue Man Group Productions in NY Sept. 2018.