Mythros

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About Mythros

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  1. Authorative server and multiplayer options

    @DeltaKosh Please add the most simple ( meaning without using "this" or "prototype" but basic functions ) of a Babylon.js MMO example! Thank you! <3 ~M
  2. Phaser Particle Editor

    @saqsun can you please add one feature? the ability to play through an animation on an atlas as well as spritesheet, and control the speed of animation and type of animation? Thank you! <3 ~M
  3. Problem with collision?

    I must apologize. This debug plugin is a little too difficult for me to implement. I don't use terms like "this" or "prototype". I just do normal "var myfunc = function ( blah . . . ) { . . . . }". I just wanna be able to press down on the top of the pipe & have my player kill himself as a test. Thank you! ~M
  4. Phaser Particle Editor

    I'm LOVING this! Thanks ALOT! <3 ~M
  5. Phaser Particle Editor

    AWESOME Particle editor! <3 ~M
  6. Problem with collision?

    I've tried everything I can think of... To no avail. I don't understand...
  7. Problem with collision?

    Anyone?
  8. Problem with collision?

    Need more detail?
  9. Problem with collision?

    It's still registering the pipeOverlap ( ) function on ALL sides of the pipe View Source : view-source:http://babylontesting.epizy.com/Phaser.js/super-mario-bros-clone-in-phaser/js/index.js Source : http://babylontesting.epizy.com/Phaser.js/super-mario-bros-clone-in-phaser/js/index.js Demo : http://babylontesting.epizy.com/Phaser.js/super-mario-bros-clone-in-phaser/ see lines 592 - 594, you'll notice I changed it to "if ( player.body.blocked.down ) { }" Thanks! <3 ~M
  10. Here's what I'm talking about. When you hover over the .json file, this link shows up.
  11. @samme Ok, basically what I'm asking is I want to grab the names of all the ALREADY LOADED files & their locations ( http://mysite.com/blah/myplayer.png ) that show up in the Debug Console in the 'Network' tab where all the loaded files show. If you need a more in-depth answer, please do let me know! Thanks alot buddy! <3 ~M
  12. Problem with collision?

    Hi all. I'm having a problem with collision. I basically need to allow the player ( Luigi ) to stand on top of the 1st pipe in the demo, and press the down arrow to activate in this case as a test, make him die and delete. Also I need to get Luigi in this mario clone I made to "bump" his head on a block and make the block jump up and back down like in the NES mario game? Here's the demo I uploaded : http://babylontesting.epizy.com/Phaser.js/super-mario-bros-clone-in-phaser/ Here's the file that allows for the collision : http://babylontesting.epizy.com/Phaser.js/super-mario-bros-clone-in-phaser/js/index.js the lines for the pipe collision callback function are lines 587 - 627 var pipeOverlap = function(player, pipe) the lines for the brick collision callback function are lines 629 - 669 var brickOverlap = function(player, pipe) Thank you all so much for the help! <3 ~M
  13. Thank you, but this doesn't answer my question. Is there not a demo somewhere to do this? Thank you! <3 ~M