• Content count

  • Joined

  • Last visited

  • Days Won


icp last won the day on December 11 2014

icp had the most liked content!

About icp

  • Rank
    Advanced Member
  • Birthday 03/10/1995

Profile Information

  • Gender

Recent Profile Visitors

1,765 profile views
  1. Astroe - 100 Player 2D Space Battle

    Game Over. Your team won! Satellites Captured: 14 Ships Destroyed: 4 Gold Collected: 23490 Asteroids Destroyed: 674 I like the game ! But I would add more damage power when you are fully upgraded, 32 seems low.
  2. WOW! AMAZING! It looks really great! Nice graphics, nice AI!
  3. Weird Timer Behavior

    I have two timers. One runs at 1000 ms and another at 2200 ms. I'm arleady using loop events. I would not like to limit the performance at 30 FPS since besides this minor issue everything runs smooth.
  4. Weird Timer Behavior

    I'm using Phaser v2.6.2 . In my code, I use looping timers created with : this.game.time.create(); The timers callbacks / functions are working as expected on desktop which runs at 16 ms / 60 FPS. The issues appear on mobile which runs at 18 ~ 20 ms / 50 ~ 54 FPS. The timers seem to skip some function calls while looping. I've found a solution to this problem: this.game.forceSingleUpdate = false; Now the timers behave as expected on mobile devices but the overall feel of the game is slow / lag / jagged . So I need to use both timers and : this.game.forceSingleUpdate = true; I'm not able to find a solution to this even though I've spent a few days looking into the Phaser core ( Game.js and Timer.js ). I think I need to find a way to synchronise timers with the logic update.
  5. Missing line of pixels on small canvas?

    You should disable antialiasing: this.game.stage.smoothed = false;
  6. cocos2d js vs cocos2dx

    cocos2djs is written in JavaScript, cocos2dx is written in C++. cocos2djs exports to stores (GooglePlay, AppStore) via a wrapper ( Firefox's Spider Monkey engine). cocos2dx exports native to stores (Android NDK, iOS Xcode). Performance: For web cocos2djs is better. For smartphones cocos2dx is better.
  7. Sailor Pop - Okijin Games

    I think you could save some time using Adobe Illustrator with the Gradient Mesh Tool https://helpx.adobe.com/illustrator/using/meshes.html .
  8. Was Phaser.pool implemented?

    You can always code it yourself : http://gamemechanicexplorer.com/#bullets-5 .
  9. Item purchase iOS and playstore

    Yes, it is possible search for IAP ( in app purchase). You will most likely use Cordova with an IAP plugin(Intel XDK + CrossWalk or CANVAS + from Cocoon.io).
  10. Case study - Dynamons 2 - HTML5 / Native game

    What cross platform tools are you using?
  11. Cordova + GLES.JS

    I'm impressed with GLES.JS' s performance compared to CANVAS+/WebView+/CrossWalk. Would it be possible to bundle it with Cordova? The same way CrossWalk does it ? Cordova has some nice plugins that I would like to use.
  12. Intex XDK for IOS

    You could try this : https://crosswalk-project.org/documentation/ios.html or if you prefer a cloud solution use https://cocoon.io/ with Webview Plus for iOS ( it is basically a rebranded Crosswalk).
  13. Phaser tweens perfomance on mobile

    Try Crosswalk + Cordova.
  14. Documentation website really slow

    You can download them from github : https://github.com/BabylonJS/Documentation .