icp

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icp last won the day on December 11 2014

icp had the most liked content!

About icp

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  • Birthday 03/10/1995

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  1. icp

    HOW CAN I DESTROY AN SPRITE?

    if (npcplayerUno.exists === true) { npcplayerUno.setVelocityX(95); // Do your stuff here. // If it doesn't have an exists property create your own and change it to false on destroy event. }
  2. icp

    HOW CAN I DESTROY AN SPRITE?

    Stop using your sprite properties after you destroyed it in your update loop. Always check if it exists before updating it.
  3. icp

    Illustration guidance

    Tutplus.com has thousands of tutorials. You can find there any type of character or game UI you want. Example: https://design.tutsplus.com/tutorials/how-to-create-pirate-treasure-chest-in-paint-tool-sai--cms-26958 https://design.tutsplus.com/articles/new-course-designing-game-ui-assets-in-adobe-illustrator--cms-28877 You just have to search them.
  4. icp

    Illustration guidance

    https://design.tutsplus.com/ https://material.io/guidelines/ https://www.youtube.com/channel/UCX4mqbvv5lGqLpI4FYlJt4w/playlists
  5. Yes, there are publishers that implement their own API, make reskins and add features if a particular customer has a request for them. So it can be a mess to implement your API/Ads in a codebase that you don't understand (example: Video Ad between levels in a non-native HTML5 exported game with tools like Construct, Unity, LibGDX. This would require publishers to build their own plugins).
  6. Yes, it's okay to do that. Just get the best offer and decline the others. That's how this business works. They won't get mad or anything because they also have hundreds of games to pick from. And also be honest and tell them you got a better offer from another publisher but don't mention the name. This way the industry will increase the prices for exclusive license since right now is pretty low, around 1500-3000 euros.
  7. icp

    HTML5 vs NATIVE for iOS / Android (opinion)

    @enpu Some wrappers won't support lower versions of android devices API and also the latest plugins won't support older android devices but the market share loss isn't that big.
  8. icp

    HTML5 vs NATIVE for iOS / Android (opinion)

    If you want the biggest market share and the highest performance get a html5 version and a native version. If you wish to experiment with technologies and play around get the wrapper version.
  9. icp

    HTML5 vs NATIVE for iOS / Android (opinion)

    I've implemented mutltiple ad networks (such as Admob), analytics networks(Firebase, Kochava) and push notifications(OneSignal) using cordova. But trust me, it is a mess to deal with these. Many plugins are conflictual so you'll spend a few days implementing them.
  10. icp

    Is worthy publishing a game with Famobi?

    https://gamejolt.com/ https://itch.io/ https://www.newgrounds.com/ These are the ones that I remember at this moment. I'm sure there are many more. Just ask the community!
  11. icp

    Is worthy publishing a game with Famobi?

    Famobi has high quality standards but pays very low. At this moment they offer 30% revenue share (they take 70%) or exclusive license (1500 euros to 3000 euros). Overall I wouldn't recommend to work with them since they devaluate the html5 game market and also they take a lot of time to negotiate (over 1 month) but if you are happy with the payment you can pick them.
  12. icp

    audio games and game engines for the blind

    Hi! What you are looking for is a 3D Audio or Spatial Audio library. You should try Howler.js. It has a simple API and also you can checkout the demos for a Spatial Audio game! Move with WASD or arrow keys. Here you can find a list of games with accessibility support that are written in HTML5: https://itch.io/games/accessibility-blind/html5 You can use them for inspiration! Good luck! Let me know if you have any questions!
  13. I'm using this! You should try it! https://github.com/ratson/cordova-plugin-admob-free