icp

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icp last won the day on December 11 2014

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About icp

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  • Birthday 03/10/1995

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  1. Yes, it's okay to do that. Just get the best offer and decline the others. That's how this business works. They won't get mad or anything because they also have hundreds of games to pick from. And also be honest and tell them you got a better offer from another publisher but don't mention the name. This way the industry will increase the prices for exclusive license since right now is pretty low, around 1500-3000 euros.
  2. HTML5 vs NATIVE for iOS / Android (opinion)

    @enpu Some wrappers won't support lower versions of android devices API and also the latest plugins won't support older android devices but the market share loss isn't that big.
  3. HTML5 vs NATIVE for iOS / Android (opinion)

    If you want the biggest market share and the highest performance get a html5 version and a native version. If you wish to experiment with technologies and play around get the wrapper version.
  4. HTML5 vs NATIVE for iOS / Android (opinion)

    I've implemented mutltiple ad networks (such as Admob), analytics networks(Firebase, Kochava) and push notifications(OneSignal) using cordova. But trust me, it is a mess to deal with these. Many plugins are conflictual so you'll spend a few days implementing them.
  5. Is worthy publishing a game with Famobi?

    https://gamejolt.com/ https://itch.io/ https://www.newgrounds.com/ These are the ones that I remember at this moment. I'm sure there are many more. Just ask the community!
  6. Is worthy publishing a game with Famobi?

    Famobi has high quality standards but pays very low. At this moment they offer 30% revenue share (they take 70%) or exclusive license (1500 euros to 3000 euros). Overall I wouldn't recommend to work with them since they devaluate the html5 game market and also they take a lot of time to negotiate (over 1 month) but if you are happy with the payment you can pick them.
  7. audio games and game engines for the blind

    Hi! What you are looking for is a 3D Audio or Spatial Audio library. You should try Howler.js. It has a simple API and also you can checkout the demos for a Spatial Audio game! Move with WASD or arrow keys. Here you can find a list of games with accessibility support that are written in HTML5: https://itch.io/games/accessibility-blind/html5 You can use them for inspiration! Good luck! Let me know if you have any questions!
  8. I'm using this! You should try it! https://github.com/ratson/cordova-plugin-admob-free
  9. i need help with Construct2

    This is really useful for beginners : https://www.scirra.com/tutorials/37/beginners-guide-to-construct-2
  10. Yes, it can accept text input. You can also use the native keyboard plugin. Of course, there are multiple ways to do this but that's the Cordova way.
  11. https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-dialogs/ navigator.notification.prompt function onPrompt(results) { alert("You selected button number " + results.buttonIndex + " and entered " + results.input1); } navigator.notification.prompt( 'Please enter your name', // message onPrompt, // callback to invoke 'Registration', // title ['Ok','Exit'], // buttonLabels 'Jane Doe' // defaultText );
  12. Airmash - Multiplayer missile warfare [PIXI]

    Looks good! What are you using server side?
  13. Cordova uses your default Webview (the default factory browser you have installed in your phone), Crosswalk is a custom webview which has many features like WebGL which will boost your performance. If you would like to debug you can use Android Studio. Import your project from cordovaProject/platforms/android (it should have the .gradle files). Hit build than run your game on emulator or using a real device with ADB (Android Debug Bridge) enabled. You should now see the logcat tab from Android Studio and check if there's any text.
  14. You can try Cordova with Crosswalk : https://crosswalk-project.org/ It may improve your performance.
  15. [Phaser] Infinite Chinese

    Great game! How did you promote it?