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icp last won the day on December 11 2014

icp had the most liked content!

About icp

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  • Birthday 03/10/1995

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  1. Sounds like a good idea. I thought of HTML5 game distribution since I first saw STEEM. It's great that somebody built it! I'll give it a try.
  2. icp

    Screenshot for Iphone X

    Open your app in Chrome Desktop. Press F12. Press CTRL + SHIFT + M. Select iPhone X. Make a screenshot. Use an iPhone X template found online. Crop your screenshot based on your template using your preferred software (Photoshop, Illustrator). Upload the screenshot to the AppStore.
  3. icp

    BitmapText anchor y is inaccurate

    What tool did you use for your font? Open your .fnt or .xml file. Make sure that lineHeight is equal to size. Example: <info face="Font" size="64" bold="0" italic="0" charset="" unicode="" stretchH="100" smooth="1" aa="1" padding="2,2,2,2" spacing="0,0" outline="0"/> <common lineHeight="64" base="55" scaleW="2048" scaleH="512" pages="1" packed="0"/>
  4. We have around 300 games available for non-exclusive licensing. Send me a PM if you are interested.
  5. I built them for a project a few days ago. It's the latest minified version with all the filters included. Please note that they use many resources and may slow down your app. pixi-filters.min.js
  6. PM sent.
  7. icp


    if (npcplayerUno.exists === true) { npcplayerUno.setVelocityX(95); // Do your stuff here. // If it doesn't have an exists property create your own and change it to false on destroy event. }
  8. icp


    Stop using your sprite properties after you destroyed it in your update loop. Always check if it exists before updating it.
  9. icp

    Illustration guidance

    Tutplus.com has thousands of tutorials. You can find there any type of character or game UI you want. Example: https://design.tutsplus.com/tutorials/how-to-create-pirate-treasure-chest-in-paint-tool-sai--cms-26958 https://design.tutsplus.com/articles/new-course-designing-game-ui-assets-in-adobe-illustrator--cms-28877 You just have to search them.
  10. icp

    Illustration guidance

    https://design.tutsplus.com/ https://material.io/guidelines/ https://www.youtube.com/channel/UCX4mqbvv5lGqLpI4FYlJt4w/playlists
  11. Yes, there are publishers that implement their own API, make reskins and add features if a particular customer has a request for them. So it can be a mess to implement your API/Ads in a codebase that you don't understand (example: Video Ad between levels in a non-native HTML5 exported game with tools like Construct, Unity, LibGDX. This would require publishers to build their own plugins).
  12. Yes, it's okay to do that. Just get the best offer and decline the others. That's how this business works. They won't get mad or anything because they also have hundreds of games to pick from. And also be honest and tell them you got a better offer from another publisher but don't mention the name. This way the industry will increase the prices for exclusive license since right now is pretty low, around 1500-3000 euros.