icp

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Everything posted by icp

  1. Really cool game! It got me hooked and I finished it.
  2. I would like to try one game first. How can I get in touch with you?
  3. Are there any issues if the games were present on other portals such as CrazyGames, CloudGames, Minijuegos etc. ?
  4. You can try this library to prevent default behavior for specific keys : https://craig.is/killing/mice . Mousetrap.bind("backspace", function (e){ e.preventDefault(); });
  5. Sounds like a good idea. I thought of HTML5 game distribution since I first saw STEEM. It's great that somebody built it! I'll give it a try.
  6. Open your app in Chrome Desktop. Press F12. Press CTRL + SHIFT + M. Select iPhone X. Make a screenshot. Use an iPhone X template found online. Crop your screenshot based on your template using your preferred software (Photoshop, Illustrator). Upload the screenshot to the AppStore.
  7. What tool did you use for your font? Open your .fnt or .xml file. Make sure that lineHeight is equal to size. Example: <info face="Font" size="64" bold="0" italic="0" charset="" unicode="" stretchH="100" smooth="1" aa="1" padding="2,2,2,2" spacing="0,0" outline="0"/> <common lineHeight="64" base="55" scaleW="2048" scaleH="512" pages="1" packed="0"/>
  8. We have around 300 games available for non-exclusive licensing. Send me a PM if you are interested.
  9. I built them for a project a few days ago. It's the latest minified version with all the filters included. Please note that they use many resources and may slow down your app. pixi-filters.min.js
  10. if (npcplayerUno.exists === true) { npcplayerUno.setVelocityX(95); // Do your stuff here. // If it doesn't have an exists property create your own and change it to false on destroy event. }
  11. Stop using your sprite properties after you destroyed it in your update loop. Always check if it exists before updating it.
  12. Tutplus.com has thousands of tutorials. You can find there any type of character or game UI you want. Example: https://design.tutsplus.com/tutorials/how-to-create-pirate-treasure-chest-in-paint-tool-sai--cms-26958 https://design.tutsplus.com/articles/new-course-designing-game-ui-assets-in-adobe-illustrator--cms-28877 You just have to search them.
  13. https://design.tutsplus.com/ https://material.io/guidelines/ https://www.youtube.com/channel/UCX4mqbvv5lGqLpI4FYlJt4w/playlists
  14. Yes, there are publishers that implement their own API, make reskins and add features if a particular customer has a request for them. So it can be a mess to implement your API/Ads in a codebase that you don't understand (example: Video Ad between levels in a non-native HTML5 exported game with tools like Construct, Unity, LibGDX. This would require publishers to build their own plugins).
  15. Yes, it's okay to do that. Just get the best offer and decline the others. That's how this business works. They won't get mad or anything because they also have hundreds of games to pick from. And also be honest and tell them you got a better offer from another publisher but don't mention the name. This way the industry will increase the prices for exclusive license since right now is pretty low, around 1500-3000 euros.
  16. @enpu Some wrappers won't support lower versions of android devices API and also the latest plugins won't support older android devices but the market share loss isn't that big.
  17. If you want the biggest market share and the highest performance get a html5 version and a native version. If you wish to experiment with technologies and play around get the wrapper version.