Luaacro

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Luaacro last won the day on August 10

Luaacro had the most liked content!

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About Luaacro

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    @luaacro

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    3D.

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  1. Luaacro

    BabylonJS Editor V2

    I'm using a post-process here to mix the red color, scene color and blood color. I can share you a PG :)
  2. Luaacro

    BabylonJS Editor V2

    Hey @Dad72 just saw your message! =O Thanks! For the blood screen, will you create a post-process for that? Or use the Babylon GUI ?
  3. Luaacro

    Transparency of the ground with water

    fixed for us thank you @Deltakosh !
  4. Luaacro

    Transparency of the ground with water

    Ouch! Looking to that bug ASAP
  5. Luaacro

    Screen fade/motion blur effect

    @QuintusHegie merged! Sorry for that problem, I just forgot to disable a post-process by default
  6. Luaacro

    Screen fade/motion blur effect

    Pull request created https://github.com/BabylonJS/Babylon.js/pull/5179
  7. Luaacro

    Screen fade/motion blur effect

    Just found the issue, fixing right now!
  8. Luaacro

    Water Effects

    Sure!!! Already saw this demo so I had a look to the code =D It requires multiple passes and cannot be resumed as a simple material. Anyway I can dig into it Have you tried this configuration for instance ? https://www.babylonjs-playground.com/#1SLLOJ#509
  9. Luaacro

    Screen fade/motion blur effect

    @QuintusHegie awesome! =D Anyway, it just speaks about the BabylonJS essential features, maybe you already know them well
  10. Luaacro

    Screen fade/motion blur effect

    Pull request created! https://github.com/BabylonJS/Babylon.js/pull/5051 My next step is to provide a single post-process for object based motion blur I'll let you know once done!
  11. Luaacro

    Screen fade/motion blur effect

    For antialiasing, I’ll add the fxaa post-process like the default rendering pipeline doe and will let you know Asking @Deltakosh, because setting bloom not enabled by default may create a breaking change for other users. Do you think that is acceptable to disable bloom by default in the standard rendering pipeline ?
  12. Luaacro

    Screen fade/motion blur effect

    Yeah I did a try ! But modified the geometry buffer renderer to get a velocity map, so only webgl 2 compatible Will consider the object based motion blur And try to find an elegant solution to work webgl 1 and webgl 2
  13. Luaacro

    Screen fade/motion blur effect

    Good catch for the third image! Will fix that even if I don't reproduce for instance in this example https://www.babylonjs-playground.com/#X3XD2C#4 If I understand, you would like to have only motion blur enabled. By default, the bloom is enabled so you have to "this.pipeline.BloomEnabled = false". Is that ok for you ?
  14. Luaacro

    Screen fade/motion blur effect

    I still think that your solution is to have a motion blur which is object based. More the object moves, more the blur is high for and only for the object moving I'll try to implement one by using the multiple render targets and see the effect
  15. Luaacro

    Screen fade/motion blur effect

    You reassure me ^^