Luaacro

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Luaacro last won the day on December 5 2016

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About Luaacro

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    @luaacro

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  1. Hi @cx20, just fixed animated meshes here! https://github.com/BabylonJS/Babylon.js/pull/1778 I reproduces the bug, thanks for this feedback
  2. @cx20, The final pull request is available here : https://github.com/BabylonJS/Babylon.js/pull/1770 I can't test ALL models (due to my poor internet connection on phone) but I tested some models and it works for instance. Let me know if you find a bug Thank you !!
  3. Hey @cx20 ! Thanks for this feedback! You are right I had problems with back face culling and fixed it. I'm going to commit a new WIP which allows to create lights defined by the extension
  4. The pull request is available here https://github.com/BabylonJS/Babylon.js/pull/1757 Let me know if it's ok for you. Thanks !
  5. Hi @NinjaPigeon, I'll find a solution to avoid theses problems with invertY. I come back with news asap
  6. Hey very good !! I'm on it ! I'll be the occasion to develop another extension I'll let you know the WIP
  7. Hi @Numa, Happy that you use the gltf loader =D Would be perfect if you can create a playground for it or, to go faster, share your gltf file as I can determine if the problem comes from the loader or not Thanks
  8. Thanks @Dad72 for this feedback ! The commit is available here https://github.com/BabylonJS/Babylon.js/pull/1684
  9. No no ! I meant that the gltf loader uses right handed as default (babylonjs is left by default but the loader configures babylonjs to use right handed) my sentence was badly constructed
  10. @cx20, it has been fixed in the latest pull request MakeYUP is now deprecated since we use the right handed system as default. Now you have nothing special to do it, will work alone
  11. Hi @cx20 The pull request for the default material is available here : https://github.com/BabylonJS/Babylon.js/pull/1666
  12. Hi @NinjaPigeon The pull request is available here : https://github.com/BabylonJS/Babylon.js/pull/1666 You can just set BABYLON.GLTFFileLoader.IncrementalLoading = false; in your code. Then you'll be able to retrieve the bounding infos and all other datas
  13. why not using animation events of @Temechon ? It is directly integrated in bjs
  14. Areyou doing it in the callback of the SceneLoader ? if yes, the loading process is incremental for the gltf loader so meshes are created but not their geometries Do you confirm that you are doing it in the callback ?
  15. I'm on it for the default material ! The animations and smoothing are related to the bug I have with bones animations and I'm also on it i'll let you know tomorrow the WIP