Luaacro

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Luaacro last won the day on August 10

Luaacro had the most liked content!

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About Luaacro

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    Advanced Member

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    @luaacro

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    Male
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    3D.

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  1. Luaacro

    BabylonJS Editor V2

    @satguru done! Checking the error you mentionned
  2. Luaacro

    cameraHelper type of thing?

    100% agree with you @Sebavan
  3. Luaacro

    BabylonJS Editor V2

    @satguru Oups! It works on my side, can you share the scene you are importing? Thanks! 2) ok for empty scene, just added, will be available ASAP For the export template I have to update the doc to explain. The template contains a project for developers with the final scene and a minimalist typescript code to load the game you are developing (in mean index.html, scene, libraries etc) so you are able to develop your game as you can do without using the editor directly. Will update the doc and make a video to explain Anyway, please use the electron version to export template or save your project. The web version of the editor will try to save files using OneDrive
  4. Luaacro

    BabylonJS Editor V2

    @satguru Done 1) and 3) ! 2) New Project with empty scene? 4) If you mean BabylonJS GUI, it is planned but not now because GUI is not yet serializable and it requires lot of work to implement serialization
  5. Luaacro

    BabylonJS Editor V2

    Done! Sure it is planned! I'm just making the demo coherent with the tutorials. I'll share ASP
  6. Luaacro

    BabylonJS Editor V2

    What do you suggest for the shortcut to focus un object ? Just « f » for example ?
  7. Luaacro

    BabylonJS Editor V2

    @satguru Just fixed!
  8. Luaacro

    BabylonJS Editor V2

    Good catch! Will fix asap
  9. Luaacro

    BabylonJS Editor V2

    Hey @satguru hopefully not! I got enough feedbacks to set the free camera as the default one. Anyway you can change the camera type in the preview panel (Cameras -> Arc Rotate) and it’ll be saved in your project. Hope to see one of your projects made using the editor ! =D
  10. Luaacro

    BabylonJS Editor V2

    Hello awsome community! The BabylonJS Editor V2 is now available and online! It comes with a web version and a native desktop application (Electron)! From the V1, this new editor comes with a better user interface and more tools to write less, less, less lines of code Demo This demo video shows a project 100% made inside the editor. It includes custom scripts written using TypeScript, path finding, custom post-process and custom animations Features Create and edit particle systems Create and edit animations Create and edit lens flares systems Create and edit physics states on meshes Create and edit materials (including materials library) Add and edit sounds Add and edit textures (including render target textures & procedural textures) Save projects on OneDrive / local with Electron Deploy project template on OneDrive / local with Electron Scene graph view Create and edit custom post-process Create and edit custom materials Attach custom scripts (JavaScript and TypeScript) to your objects Test your scenes with debug support Video tutorials The documentation is available in the BabylonJS Documentation but now comes with videos to illustrate the written documentation: https://www.youtube.com/channel/UCNogU8tcA5IegFvMwE2Rckw/playlists Some links Full documentation: http://doc.babylonjs.com/resources/ Editor: http://editor.babylonjs.com/ Desktop Application: http://doc.babylonjs.com/resources/getting_started Git Repository: https://github.com/BabylonJS/Editor Conclusion If you encounter a bug, don't hesitate to report in the forum and I'll make my best to resolve it. Thanks for being BabylonJS users. Hope you'll like using this editor
  11. Luaacro

    default rendering pipeline and TerrainMaterial

    Added to my todo list
  12. Luaacro

    default rendering pipeline and TerrainMaterial

    Maybe it should be added on all materials with at least a diffuse color ?
  13. Luaacro

    Using the GearVR controllers

    And you can find the documentation of the actions builder in the babylonjs editor here: http://doc.babylonjs.com/resources/using_actions_builder