Luaacro

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Luaacro last won the day on October 29

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About Luaacro

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    @luaacro

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  1. SSAO sucks with Scene.UseRightHandedSystem

    Pull Request created: https://github.com/BabylonJS/Babylon.js/pull/3404
  2. SSAO sucks with Scene.UseRightHandedSystem

    @Deltakosh Can anybody confirm ? https://www.babylonjs-playground.com/#FD9LBC
  3. SSAO sucks with Scene.UseRightHandedSystem

    Hello @BlackMojito! I cannot reproduce the bug here, it is working well =O
  4. Hey @dsman, for the feature you asked it has just been added and deployed at http://editor.babylonjs.com/ My next step is to add Reflection Probe well parsed and will let you know once done!
  5. WaterMaterial, when rotated

    @levere, yes, the reflection camera and clip plane are set using the Y value of the normal vector to create the plane: scene.clipPlane = BABYLON.Plane.FromPositionAndNormal(new BABYLON.Vector3(0, positiony + 0.05, 0), new BABYLON.Vector3(0, 1, 0)); }; Let’s add this feature soon thanks for this feedback !
  6. Orthographic camera and SSAO

    For faxa, you should add it after the SSAO to antialias the output of the SSAO yeah I’m still looking for a solution in depth values. I’ll try with 500 !
  7. Orthographic camera and SSAO

    Hey; just tried to understand the problem but found that if I set the maxZ value of the camera to 100 I can get a good result: https://playground.babylonjs.com/#KAQYTH#3 I assume that we store well the depth in the depth map, so I need to understand why the depth metrics have different impacts when you set as orthographic
  8. Hey thanks for feedback! @dsman I’m adding this feature. For the reflection probes, we need to update Babylon.js. I’ll let you know once done
  9. Orthographic camera and SSAO

    @Tomm Huth any news ?
  10. Orthographic camera and SSAO

    @Tomm Huth thanks! can you share me a playground so I can be based on in order to try to find a solution ? Thanks !
  11. SSAO sucks with Scene.UseRightHandedSystem

    Fixed here! https://github.com/BabylonJS/Babylon.js/pull/3149 @Deltakosh will tell you if fixed right EDIT: he already told you ahah
  12. SSAO sucks with Scene.UseRightHandedSystem

    Good Catch! @Deltakosh, it is related to the depth renderer: faces are inverted. Looking for a reason Not the SSAO itself as it is just screenspace
  13. Hey @lagauche, To give you a quick answer, yes you should use the reflection probes like this: https://www.babylonjs.com/demos/refprobe/ (type F12 to see the code example)
  14. SSAO quality bug?

    Thanks for reporting @xuchen_shadow! Fixed here: https://github.com/BabylonJS/Babylon.js/pull/3115