mickez

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  1. Peeti’s Kingdom is an adventure platform game created by my friend and I as a school project. As you can probably guess, there are no school projects without a survey. We would be very grateful if you could try the game and fill out the survey! Direct Link To The Game: http://spel.michaelrehn.se or read the information at the survey page first (not really necessary though!) http://goo.gl/forms/jhEC7EdCQsI tried batch resizing our screenshots but there were some visual artifacts, if you want to look at the screenshots without those artifacts we have a mirror to the screenshots on imgur! http://imgur.com/a/maWSV Details The game is still in progress, so you’ll probably notice the lack of details like fancy animations or background art, you can comment about this in the survey or in the comments! Many thanks to the community of http://opengameart.org and http://freesound.org Additional details: - This is our first ever time creating a game. - We use the magnificent Phaser framework. http://phaser.io - It took us about 15 weeks of passive work to come this far, as is visible our GitHub repository. http://github.com/witchcrafterz/spel - All content was created by ourselves, except the sound effects, the music played when facing the very mean ornithologist (that’s right, there’s a very mean ornithologist), which can be found here: http://freesound.org/people/13NHarri/sounds/251334/ and some of the textures, which were based on the works of Andrew Gleeson: * http://andrio.me
  2. Hello! I've been struggling with this problem for quite a while, and finally solved it! What you got to do is use Canvas mode instead of WebGL mode, see issue here https://github.com/photonstorm/phaser/issues/1350 , supposedly fixed in the dev build. If you use canvas mode, you don't have to set "layer.fixedToCamera = false", and everything will hopefully work as expected!