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About hit2501

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  1. Thank you JC, I would like to know it before. Is there a way to mark your message as answer?
  2. Hi everyone! Long time ago, I had some issues importing large models (from Blender) then, with help of this forum I understood that the importer could only work with models until 65K vertices. Now I want to know if this limit is different for new babylon js library and if is there are other important features regarding this. Thank you all.
  3. Thank you both, I'll test it.
  4. Thank you both, I need that kind of details because I saw a lot that too much people thinks Unity is the only/better option to develop their applications. If any other developer wants to add info or opinions I'll be grateful.
  5. Hi everyone, According to colleagues experiences I know that Unity sometimes requires additoinal plugins for networking functions (access to databases, etc) and I saw that the websites made with Unity take a bit longer to load and sometimes its necessary for user to download additional stuff to be able to use 3d websites. But all I know is too superficial, can anybody give me more details of why is BJS better than Unity? Thank you all.
  6. Hi everyone, I'm working on a web app that must change position of a mesh on (almost) every frame in time like a video. I know I can manage coordinates for this but I dont know how to set the fps to 30 and how to apply the new coordinates according to each frame. Can anybody show me a basic example to achieve this? Thank you all.
  7. How to port my BJS game to PC (offline)?

    Thanks mr_pinc I'll check it now.
  8. Hi everyone, I'm developing a game with the almighty Babylon.js, until now its working fine through mobile browsers even when internet is disconnected but now I want to know how can I port it to play it on PC. What I'm trying to achieve is to play my game offline on PC and make an installer. If its useful, I also work with Visual Studio. Any advice would be useful. Thanks.
  9. That is what I was looking for, thank yoy and sorry for the delay.
  10. Load OBJ through an input type="file"

    Thank you very much, I'm still learning and sorry for the late response, (some health issues)
  11. Hi everyone, I'm working with "babylon.objFileLoader.js". Everything works fine when I load obj models locally but I dont know how can I get the url or src from an input type file. I'm using this snippet: BABYLON.SceneLoader.ImportMesh("", "HOW_CAN_I_GET_THIS/", filename, scene, function (newMeshes) { }); Can anybody help me with an example? Thank you all.
  12. Hi, I'm working on VR web apps but I saw that when I use VRDeviceOrientationFreeCamera the user still can move (on PC) the camera with arrows. I tried to use "VRDeviceOrientationArcRotateCamera" but in console I get "VRDeviceOrientationArcRotateCamera is not a constructor" What can I do? Thank you all. Edit: I tried also a registerBeforeRender with a 0,0,0 position for the camera but it still moves with arrows.
  13. Apply texture to non-visible mesh

    Hi hunts, can you give more details because, if you need a invisible mesh why it need a visible material?
  14. How to start?

    Hi Freddy, as attached file is a very basic demo I did to show a tennis ball, the model was exported from Blender but I hope it helps you with things like lights, camera, html tags. Just a quick question (no offense), how old are you? tennisballdemo.zip
  15. Why is this not working?

    Are you using a web server (like apache-xampp)? Sites with Babylon need a web server to test and check the scene. For Xampp you can: Go to 'control panel' then mark 'Start' for Apache and MySQL Copy your project folder into 'C:/xampp/htdocs' folder Call (index.html) in the browser as: localhost/YOURPROJECTNAME