WombatTurkey

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WombatTurkey last won the day on November 9 2015

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About WombatTurkey

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  1. Game getting only 40ish FPS on other computers?

    There is a HUGE difference between 60hz and 144hz with Phaser. I just got a new 144hz monitor and am testing it out now, it's nuts. Especially when moving around
  2. Tilemap render bounds don't update when changing game size

    Thanks samme. Here's a small snippet so we don't have to use keep putting in the variable names of every layer we add. game.world.children.forEach(obj => { if(obj.type == 10) obj.resize(x, y) // If a tilemap layer, resize it... }) i just stuck there on my electron "resize" event listener although, i got stuck cause i thought game.scale.setGameSize would take into account TilemapLayers lol
  3. Collisions doesn't work

    dumb cookies anyway!
  4. Collisions doesn't work

    Well, if scale is off.. those tiles are what you get from your texture Just need to use a different tileset if you want larger ones Glad u got it working, looks like sammy won hehe
  5. Collisions doesn't work

    wait, how many layers do you have in your tiled editor, just one right?
  6. Collisions doesn't work

    Nasty.. nasty bug in tiled or phaser (don't know which one is reporting it) Add one to your tile index... (setCollision(idnumber+1)) fixes it for me took me forever to isolate this lol. had to look in console
  7. My coming Phaser Game

    Looks pretty cool. Add some powerups too!! Little coins or stuff to catch that change the physics, etc! Keep it up!
  8. Advanced Timing Plugin: FPS graph, meter, text

    Really cool stuff, thank you samme!
  9. [WIP] Rogue Fable II

    Love the mini map
  10. Pixel Cave [roguelike]

    Really well done. UI flows perfectly and you cannot even tell it's DOM based. Should make it into a mini treasurearena or small instance based rpg hack n slash!
  11. Phaser p2 mobile. Horrible performance

    I don't think it has to do with P2 physics,but the sprites / textures used? I mean, it could be P2 but need to see your game first do you have a link?
  12. Is a game like this possible in Babylon?

    Hey, thanks! If I import the obj, does that still retain animation data? Even after, for the .babylon file as well?
  13. I'm kind of not feeling the vibe to create my 2d game anymore And plus, I really just found out how popular 3d models are especially after looking at cgtrader Anyways, I am pretty versed with Blender and found an artist who sells a lot of character models that have tons of animations (idle, walk, run, hit, die, etc) (https://www.cgtrader.com/maxbugor). I'm just curious if Babylon would be okay to use these fbx files (I assume I need to load them in Blender or whatever, then export them to Babylon?) Here is the type of game: Obviously not exactly like that as I would need a large team. But I'm just saying like moving around in a skybox, using animations and hitting mobs, etc. With some decent lightning. Maybe there is an example out already for this type of game that I can learn from? Thanks in advance!