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WombatTurkey last won the day on November 9 2015

WombatTurkey had the most liked content!

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About WombatTurkey

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  1. WombatTurkey

    [WIP] Mad World, Cross-platform MMORPG

    Awesome! Just curious does it run good at 144 fps? Was curious because RAF will match the monitor's refresh rate so the possibility of 144hz will be there. Very eager to try it out, looks like it'll be a big hit
  2. WombatTurkey

    [WIP] Mad World, Cross-platform MMORPG

    Yeah, I really wish you the best. I hope your game can go viral and really hit it out of the park. The HTML 5 field is waiting for that "action MMORPG" I think. You guys will set a very high precedent
  3. WombatTurkey

    [WIP] Mad World, Cross-platform MMORPG

    Wow, okay this makes me want to stop developing my game lol. Holy crap.. I do have to ask, are you using an in-house library/engine? Edit: Oh okay, I'm dumb. I clicked on Engine on your site, I see! Thanks! Good luck!!
  4. WombatTurkey

    Game getting only 40ish FPS on other computers?

    There is a HUGE difference between 60hz and 144hz with Phaser. I just got a new 144hz monitor and am testing it out now, it's nuts. Especially when moving around
  5. WombatTurkey

    Tilemap render bounds don't update when changing game size

    Thanks samme. Here's a small snippet so we don't have to use keep putting in the variable names of every layer we add. game.world.children.forEach(obj => { if(obj.type == 10) obj.resize(x, y) // If a tilemap layer, resize it... }) i just stuck there on my electron "resize" event listener although, i got stuck cause i thought game.scale.setGameSize would take into account TilemapLayers lol
  6. WombatTurkey

    Collisions doesn't work

    dumb cookies anyway!
  7. WombatTurkey

    Collisions doesn't work

    Well, if scale is off.. those tiles are what you get from your texture Just need to use a different tileset if you want larger ones Glad u got it working, looks like sammy won hehe
  8. WombatTurkey

    Collisions doesn't work

    wait, how many layers do you have in your tiled editor, just one right?
  9. WombatTurkey

    Collisions doesn't work

    Nasty.. nasty bug in tiled or phaser (don't know which one is reporting it) Add one to your tile index... (setCollision(idnumber+1)) fixes it for me took me forever to isolate this lol. had to look in console
  10. WombatTurkey

    My coming Phaser Game

    Looks pretty cool. Add some powerups too!! Little coins or stuff to catch that change the physics, etc! Keep it up!
  11. WombatTurkey

    Advanced Timing Plugin: FPS graph, meter, text

    Really cool stuff, thank you samme!
  12. WombatTurkey

    [WIP] Rogue Fable II

    Love the mini map
  13. WombatTurkey

    Pixel Cave [roguelike]

    Really well done. UI flows perfectly and you cannot even tell it's DOM based. Should make it into a mini treasurearena or small instance based rpg hack n slash!
  14. WombatTurkey

    Phaser p2 mobile. Horrible performance

    I don't think it has to do with P2 physics,but the sprites / textures used? I mean, it could be P2 but need to see your game first do you have a link?
  15. WombatTurkey

    Is a game like this possible in Babylon?

    Hey, thanks! If I import the obj, does that still retain animation data? Even after, for the .babylon file as well?