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iiceman last won the day on May 8 2016

iiceman had the most liked content!


About iiceman

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  1. A playground would be nice. I would love to see how you use vertex transparency to implement Fog of War. I thought about how to do it a while ago bit didn't have a good idea yet. I wanna see how you do it. Splitting the mesh in submeshes might be easy: 'You can speed things up by subdividing your mesh into submeshes using mesh.subdivide(x) where x is the number of submeshes you want.' (source: https://doc.babylonjs.com/how_to/optimizing_your_scene_with_octrees#optimizing-collisions-and-picking) ... but not sure if submeshes work with those Occlusion Queries.
  2. Overbount - A multiplayer shooter

    Looks cool, good job! I really like the graphic style!
  3. Awesome! Thats really huge! (as DK likes to say) Especially the self-shadowing, that has been bugging me for a while! I have to try that out as soon as possible! (*feeling*excited*)
  4. New Playground features

    Awesome! Updated one of my old playgrounds right away to try things out and found it right away with the new search (search performance is really good, too!)
  5. Lock pointer to object

    I don't think you can prevent the user from moving the point... would be horrible if java script was allowed to do that, right?
  6. Canvas2D ScreenSpaceCanvas behind 3d scene

    Seems like you can specify a renderingGroupID: http://babylonjs-playground.com/#272WI1#79 (found here: https://github.com/BabylonJS/Babylon.js/blob/0e1d4095b2e99b833f0a6f664e8495dbbf69f65d/dist/babylon.2.5.canvas2d.d.ts#L660)
  7. [SOLVED] ProceduralTextures don't work anymore

    Looking good again, thanks for the quick fix!
  8. dynamically position

    @JimmyBuchman I am not sure what you mean by layer by layer... like that: http://www.babylonjs-playground.com/#XALW2#13 -> click spheres (has a bug, sometimes if you click them in the wrong order it draws a wrong connection)
  9. Free Camera with a mesh in Front

    I assume you are referring to this: https://doc.babylonjs.com/tutorials/cameras,_mesh_collisions_and_gravity -> 4 - Object vs. object collision ... right? I think the position is always relative to the mesh, because you set it as a property of the mesh. There was a short discussion about it that I remember: ...but with no real solution. I know that offset behaves strangely. What I did was just try different value and see what fits best. Maybe somebody else has a better idea. Would be great if it could be visualized somehow! (Maybe with @jeromes ribbon from the above link?)
  10. Free Camera with a mesh in Front

    @JohnKs parenting suggestion seems pretty solid: http://www.babylonjs-playground.com/#P1YTR#0
  11. StarGate with Iris Demo

    @hunts sure thing, it's all yours! Don't forget to let us see what you make out of it , though!
  12. StarGate with Iris Demo

    No problem, keep messing with it, seeing cool shader things is always fun. One day, after I tried out PBR, that's the next thing to I'll try to understand
  13. StarGate with Iris Demo

    Okay, got it, now it works... that's fancy! Makes me a bit dizzy, cool stuff!
  14. StarGate with Iris Demo

    @Nabroski that somehow throws a lot of errors for me ( Version 55.0.2883.87 m ): babylon.js:3 BJS - [22:40:17]: Unable to compile effect: t._ErrorEnabled @ babylon.js:3 babylon.js:3 BJS - [22:40:17]: Defines: t._ErrorEnabled @ babylon.js:3 babylon.js:3 BJS - [22:40:17]: Error: ERROR: 0:2: 'in' : storage qualifier supported in GLSL ES 3.00 and above only ERROR: 0:3: 'in' : storage qualifier supported in GLSL ES 3.00 and above only ERROR: 0:4: 'in' : storage qualifier supported in GLSL ES 3.00 and above only ERROR: 0:10: 'out' : storage qualifier supported in GLSL ES 3.00 and above only ... and I have no idea what they mean... crazy shader stuff
  15. StarGate with Iris Demo

    After the playground failed me on my last try I did a local version and ported it back to the playground: http://www.babylonjs-playground.com/#2GGYT7#2 (can't let that little playground defeat me ). No imported meshes, just the textures for the ground. The geometry is all build with native babylon tools. Push the button to open close the gate. That's all there is to it Edit: updated playground, added fancy button animation I thought about playing around and creating a scene wir PBR materials, but I stopped here since I already liked it and I have no clue about PBR yet... but one day I will use PBR for sure! By the way: I actually wanted to use starfieldProceduralTexture, but it didn't work. I left it in there anyway and reported it in the bugs section.