ozRocker

Members
  • Content count

    621
  • Joined

  • Last visited

  • Days Won

    3

ozRocker last won the day on January 28

ozRocker had the most liked content!

1 Follower

About ozRocker

  • Rank
    Advanced Member

Contact Methods

  • Website URL
    http://www.punkoffice.com

Profile Information

  • Gender
    Male
  • Location
    Melbourne, Australia

Recent Profile Visitors

1,529 profile views
  1. I tried it and now its missing https://www.babylonjs.com/babylon.canvas2d.js That error is coming from the babylon.inspector.bundle.js file line 408
  2. I tried it and now its missing https://www.babylonjs.com/babylon.canvas2d.js Is there anyone here that can get the inspector working or did it only break for me?
  3. Hello @Temechon Do you know what's happened to the new inspector? http://www.babylonjs.com/babylon.inspector.bundle.js returns a "Page not found" error. I checked the GIT repo and I can't find a babylon.inspector.js file either.
  4. Is it possible to use the old inspector? Does it still exist in the latest babylon.js distro?
  5. Does anyone know how to make this appear on the left side of the screen, instead of the right?
  6. Perfect!
  7. Is there a way to set the roof and ground to a single color for this? http://www.babylonjs-playground.com/#1EJRYH#8 I think I need to pass a uniform Babylon.Color3 which I turn into a vec4 in the fragment
  8. @NasimiAsl you are the GrandMaster of shaders!!! Thanks so much mate
  9. ok, I got it running, but it doesn't work the same way for instances: http://www.babylonjs-playground.com/#1EJRYH#7 I have a building which I want to create many instances from. The buildings will be different height via scaling.y property. Is there a way for the texture to be fixed scale when using the scaling property? I don't think there's any other way when using instances
  10. Yes, my browser cache is cleared. console is saying: BJS - [17:00:43]: Babylon.js engine (v3.0-beta) launched Uncaught TypeError: BABYLON.CustomMaterial is not a constructor
  11. Strange...I can't get it to work. I'm using the latest babylon 3.0 beta (I just re-downloaded the JS file ) and I get an error "BABYLON.CustomMaterial is not a constructor"
  12. I am also stuck on trying to instance a mesh that is using the shader material
  13. Did anyone ever get this working? myTexture.coordinatesMode = BABYLON.Texture.PLANAR_MODE doesn't work for me either. It has no effect.
  14. I will gladly swallow this solution without question