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AzraelTycka last won the day on June 19 2016

AzraelTycka had the most liked content!

About AzraelTycka

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  1. Hello, This is my little game I recently made in phaser. Link to the game is It's a casual logic game with three modes to play and varying difficulties hopefully satisfying more casual players as well as someone who is looking for a bit of a challenge. Graphics are quite simple but I think it suits it pretty well. Some pictures of the game. So far I've tested the game in chrome and firefox and everything worked just fine. It doesn't have any mobile support yet. I would appreciate any comment you can give me. Thank you very much :-).
  2. Lately, it really helps me to make a list of things I need to do - I write even small things that I need to work on. I number them and when I work on one of these I just remove it from the list, it's surprisingly helpful although it doesn't change a thing overall. I type it the same way I would explain it to a five years kid so it looks ridiculous how simply written it is but oh god it saves so much time even if I'm not in a mood it's really easy to have some short term goals set up and finish them. Apart from that I take frequent walks outside just to get some blood flowing, so I leave for an hour every day to just get out and walk. It really refreshes me.
  3. I see, that's my fault, though yesterday I could have sworn that I tried it but it works now so I must have picked only four instead of five. Sorry to bother you :-).
  4. Hello, I actually have a trouble with it. At least I hope I got the rules right. Rulebook says I can remove three of a kind (three same dice), but when I select three 5s, 1s or 6s (and probably other numbers too) nothing happens.
  5. Thank you a lot guys, I'll check everything the moment I get off work. @symof: Yeh renting a server is certainly an option I'm currently considering. Right now I don't have any needs for large space or high bandwith with the stuff I currently have but I'm preparing an app which should be released after winter I expect quite a high number of connections. So currently I was just thinking about some chepaer hosting for now and then if a need arises moving to a server solution.
  6. Hello, I'd like to ask you guys about your experience and for some advice. I'm looking for some hosting which would allow me to run node.js app on the server side and allowed me to use websockets. I'm doing some screening know and I'd love to have some info from you guys to see what works for you the best? It would be nice if the hosting also supported php + mysql, I'm not necessarily looking for a free hosting, I'll be moving a company website there as well because I'm not too happy with my current provider considering what I pay for it and what i get back from them. Thank you for your advices.
  7. @Milton Exactly, the fish is just too much, there has to be a line, use common sense... ;-0
  8. - Ohh I was just googling around for a bit before and it seemed there is an API for google earth and there is even an official way to get to the models as well. Well, it was just a thought I don't know exact details but from the rules on google site(s) it seemed to be possible. But if it's not possible then let's pretend I didn't mention it at all ;-). - By selection I meant which cities are available. I checked my country and there was one city though I was kinda expecting a capital so I was just curious if there were some variables which decide which cities are open from your side. But now I understand :-). - Btw you said you are processing 1+ TB of data can I ask where do these data come from? I've always been curious about these things but never got into it because it seemed like a lot of work - well more importantly a lot of time.
  9. Hello, just my little bit here. 1/ Potential - yes I guess, haven't played yet that much just played around a little. I'm intending to come back to it later. 2/ I'd prefer something more than just casual but no need for some real hardcore gaming too. 3/ I wonder if they can even offer enoughperformance to support the title? 4/ For me a big thing would be if you used actuall 3d models (for example extrated from google earth or similar product). Right now it doesn't feel attracting enough (understand different from many other tycoon games), just kinda have a hard time having any personal feelings when playing with it. I don't know about local rules for kickstarter but I remember seeing a post or two with it in the past so try asking admin/mods if you can actually post a link here. Just a question, how do you pick which cities you can select? Btw it's nice if I didn't make it clear above :-).
  10. Just to advance the idea above, when I got some time on my hands now :-). You can probably save each point into an array when mouse moves and then draw that as lines with some approximations (some curve fitting would be probably fine here, there are some things like quadratic curve and so on in canvas, aren't there?). That way it will hopefully smooth out and removes the stuttering. I'd love to see how you tackle this problem so could you post here some example (working not just code ;-)) when you get it working the way you want?
  11. Hello, I don't know the general way for this but can't you just store positions and fill them in (start/end positions and fill in between) or better use canvas lineTo or Phaser's line? EDIT: Wonder if that helps with fast mouse movements though.
  12. @Ninjadoodle I think it's fine I'm jsut idiot who should have asked before answering ;-). It's just that because you put last two lines outside of your for loop, you will never get any blinks because: monsters = [..] // it's length is 10, last index is 9 for loop { // something done here } // you call this.monsters[i].blinkTimer after for loop ended which leaves i at 10, but your monsters array has max index 9, so next two lines result in error in javascript this.monsters[i].blinkTimer And even if you had one more monster which you didn't loop through before, it would still be the only monster which would be blinking because you never initiated other monsters to blink in the first place (never called blink function on them). Well, @Fatalist already answered your question before so you can ignore my rumble anyway ;-). Btw you can store timer in vars, so you can get back to them later. Also for repetition there is a loop timer which does - obviously - calls the event the same way as you are trying. You can also check it in the examples here. I haven't tried it but the docs don't note delay (or tick?) as a readonly property, so you can probably just change it when the event is fired (but don't quote me on that, I haven't tried it but it should be simple to try so check it for yourself). Otherwise you can just call your game variable inside your blink function directly, something like should work - depends on your structure.
  13. Hello, I'm not sure if I get it correctly. But in Phaser there are timed events which you can use, just specify time after some function is supposed to be called, the function and it's context and the framework takes care of it for you. An example of timed event is for example here in phaser examples and here. Also check the docs directly to see all settings and options you have. Hope this was what you were looking for. Apart from that you can just store time differences between update calls until you get the time value you desire but that's probably how phaser timer works anyway (well similarly) I just wanted to point it out to you for your JS experience.
  14. Sorry, I'm an idiot, I didn't see that you already bind this in events through the two lines below the loop - I actually thought that you put there to show which part was giving you trouble considering they are exactly same as the ones in the blink function. This variably is binded ok as a phaser game (I guess?). But inside your blink function there is no variable i, so this.monsters doesn't exist so you can't call any properties/funcitons on it. You change, yourFunction, this) into, yourFunction, this.monsters) outside your blink function and not use it inside, just call the animation inside nothing else as'blink');. After your post I have a question, are you sure you want the last two lines in for (i = 0; i < 10; i++) { this.monsters[i].blink = function() { this.monsters[i]'blink'); this.monsters[i].blinkTimer = this.rnd.realInRange(2, 6); * this.monsters[i].blinkTimer, this.monsters[i].blink, this); } } this.monsters[i].blinkTimer = this.rnd.realInRange(2, 6); * this.monsters[i].blinkTimer, this.monsters[i].blink, this); be outside the loop? Unless you hid some code from us then you should be having troubles with variable i, because last two lines are called only once and with variable i = 10 which is outside your array (I guess?). Or did I miss anything else?
  15. Also when you call this.rnd.realInRange(2, 6) (and inside blink function, this keyword is not your phaser game so there isn't any rnd, well unless I missed something?