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About dimanux

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  • Birthday 05/21/1985

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  1. Thanks for the feedback and review!
  2. I think we'll try to setup something to redirect players to app stores in the future. Yeah, we tried few ad networks on the web. I've posted some result here: But we use only AdMob at mobile. Sure it would be cool to test other networks but with a lot of traffic.
  3. Sure, the games were made for portals and not for app stores. So mobile players don't like them And buying of traffic/promotion will not help maybe, but we didn't try it.
  4. Sure, please see the screenshot We have 10 apps in total with Admob for in-game ads. There is no any promotion of these apps except the links on our website. So the traffic is very low and the revenue is low too
  5. Thanks! We've tried the ad4game for a short time and it's eCPM is 0.19$ Google's Adsense For Games form give us a Forbidden 403 response. We've sent some requests to them via Adsense support but no luck. Unfortunately I don't know any other ways to contact them.
  6. Yeah, it would be cool to have this. We use in-game ads and in-game rewarded video at the moment for our games because they are embedded on many game portals via iframe. We tried some ads networks but the result is not good - about 2k$/month (CPMStar network). Mostly because of low ecpms of our traffic. But it's better than selling non-exclusives. Also we have android/ios versions, they do 30$/month
  7. Hey, We've made the update of the game: new location SUBWAY, you have to find 30 tokens in DOWNTOWN to open it 4 new heroes 4 new skateboards new boost TAXI Spanish, Italian, German, Portuguese, Turkish, French languages updated physics and many bugfixes LINK: https://gemioli.com/hooligans/ Unfortunately, we can't do anything if your browser doesn't support WebGL because it's a mandatory for this game to WebGL 1.0 be enabled. We've implemented some feedback from players when they faced an error. Now you can send us a error report 90% of these reports are about "WebGL is not supported". Also we have some statistics for the two months of the first version: more than 1.8 mln players with more than 8.6 mln plays largest traffic are RU, US and ES Desktop is 96.05%, Mobile is 2.82% and Tablets are 1.13% almost all traffic is referral, best referrals are vseigru.net and ufreegames.com CPMStar banners eCPM is $0.39, HTML5 preroll eCPM is $0.12, so we use banners instead of preroll at the moment for rewarded video LifeStreetMedia banners eCPM is $0.09, video eCPM is $0.06 Please let me know if you know more ad networks for testing (banners and video), because these eCPMs are not good And unfortunately we can't use Google ads in games.
  8. Hey Vierarmig, I'd like to thank you for the music, voice-over and SFX of our latest Skate Hooligans game! You have amazing quality and very fast production time. We are very happy to work with you!
  9. @mazoku @RubbleGames Thanks for mention of this issue. We have fixed some graphics bugs already on integrated video adapters. Hope the game will work now, browser cache has to be cleared Please let me know if the issue is still here. @Goblet Ed Thanks @totor Thanks No, there is no double jump, you have to use inclined surfaces to get on top of the trucks.
  10. SKATE HOOLIGANS Cowabunga! Little hooligans are on the way! Choose your hero and arrange an amazing disorder Collect coins, upgrade bonuses, buy cool skateboards, avoid dangerous obstacles and get scores as much as you can. LINK: https://gemioli.com/hooligans/ Caution: It’s a WebGL-based game, please ensure that you have latest browser version. Game is WebGL based written with custom game engine. We've refused three.js because of Google Closure Complier And now all gzipped code is only 110Kb! Also we won't license it and the game is free for embedding on any website <iframe src="https://gemioli.com/hooligans/" name="Skate Hooligans" width="800" height="600" frameborder="0" scrolling="no" allowfullscreen="true"><p>Your browser does not support iframes.</p></iframe> We use CPMStar banners and video preroll for monetization. Please contact me at [email protected] if you have any questions, suggestions, etc.
  11. Hi Recently we've implemented this functionality with 3 offline command-line programs: PVRTexToolCLI for PVR, CompressonatorCLI for DXT and Crunch for ETC1.
  12. Yep, WebGL is ready for production. We develop small WebGL 3D games which are licensed to publishers (SpilGames, AddictingGames, Famobi etc.). Some of games you can find here http://gemioli.com and http://gemioli.com/projects.html
  13. Thanks for the feedback Left/right rocket moving is used to collect big berries (they are not magnetized) and just for fun to destroy obstacles
  14. Thanks for the feedback! Yeah, it's a bit confusing in the tutorial... We'll think about it