blackmoondev

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blackmoondev last won the day on June 3 2013

blackmoondev had the most liked content!

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About blackmoondev

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    http://blackmoondev.com
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    blackmoondev

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    Male
  • Location
    Poznan, Poland

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  1. blackmoondev

    What editors do you use? (/recommend)

    http://brackets.io/ - it's open source and have Phaser syntax completion plugin
  2. That's a cool move, thanks:)
  3. blackmoondev

    Stolen 'instant games' on Facebook

    You can report stolen Instant Games using this link - https://m.facebook.com/help/contact/634636770043106
  4. blackmoondev

    Anybody coming to GDC?

    I'll be there:) btw. Facebook has pretty massive schedule for the GDC about Html5 games - https://www.facebook.com/business/events/game-developers-conference
  5. blackmoondev

    BlackMoon Html5 Games

    A new game jam game:) This was has been made in Phaser for Global Game Jam this January. It's called "Seba Krul Wienzienia" and it tells a story about a young criminal, who needs to gain power and influence by transmitting secret messeges while in jail. Check the game at https://blackmoondev.itch.io/seba-krul-wienzienia
  6. blackmoondev

    'Mad World MMO' launching this fall on Steam and others

    This looks stunningly good:) Best of luck!
  7. blackmoondev

    BlackMoon Html5 Games

    New game by BlackMoon:) It's called "Twinz" and it's a cute perception based puzzle game. You can play it against the clock or against a friend in a local multiplayer mode. We have an online multiplayer mode for this game nearly completed as well. Play the game in your browser at http://twinz.blackmoondevgames.com/games/twinz/ All the feedback is most welcome as always:)
  8. blackmoondev

    How to publish HTML5 games on facebook?

    Hey there - the Facebook Instant Games program is currently in beta. You need to apply for access for the program and Facebook needs to grant it to you before you are able to go through the docs, prepare and upload your game. Here's a link for sign up - https://www.facebook.com/help/contact/173350173135692
  9. blackmoondev

    BlackMoon Html5 Games

    We've came back to one of the first game done in Html5 (round 2012) and remastered it - here's the result:
  10. blackmoondev

    Rewards ads for html5 games

    They are "thinking about introducing" rewarded video ads at some point. Which doesn't say anything really:)
  11. blackmoondev

    In-Game Advertising for HTML5 games

    I'll give you our personal experience of different ad networks: Google AdSense for Html5 games - you are right, they are in beta and it need approval from Google to be able to use the service. CPM is around $3. No problems with payment or anything. That's our only network atm. and I think it'll stay like that. Leadbolt - CPM was close to nothing (like $0.001). We were testing that few years ago, I don't know if it got any better. AppNext - we had pretty sweet CPM (around $6 - especially on iOS). It was working nicely until one day I got an email saying our account has been deleted because we supposedly violated the terms. No explanation was given as to what wrong we actually did. They took our monthly earnings (all good accordingly to the terms). I tried to contact them over email but they said they can't give me any additional information.
  12. blackmoondev

    How much do you make through ad revenue?

    That was around a year ago.
  13. blackmoondev

    How much do you make through ad revenue?

    We use AdSense for Html5 games. I guess we'll introduce options to buy stuff in games in 2018 - we haven't done that yet.
  14. blackmoondev

    How was 2017 for HTML5 games?

    Facebook Instant Games being the biggest I guess. All other chat/social apps coming closely behind (Kik, WeChat, Telegram, VK). Kongregate and Miniclip both fully supporting Html5 games. Quite a number of smaller apps, devices, portals opening/starting their games sections with Html5 support. At the top of it - all the publishers that were there since 2012 still staying in business (Coolgames, Softgames, Famobi, GamePix, Spil).
  15. blackmoondev

    How was 2017 for HTML5 games?

    For me 2017 was a year of many new, interesting opportunities rising for Html5 games. We'll see in 2018 where all those new platforms will lead us and would it be better or worse than the old-fashioned licensing market.