NasimiAsl

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NasimiAsl last won the day on January 17

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About NasimiAsl

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    Advanced Member
  • Birthday 01/28/1985

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    http://500blog.com
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    nasimiasl@live.com

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    tehran iran

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  1. pg : Cannot set property 'next' of null

    what is this error "Uncaught TypeError: Cannot set property 'next' of null" https://playground.babylonjs.com/#BDG7ME#11 any one see it ?
  2. CustomMaterial and edit textureDynamique

    @Deltakosh i am fully tamed for do but that is your decision solution 1 : fix custom material bug for now - a short way but not standard way solution 2 : mix standard material and custom material solution 3 : something new ?
  3. hi sorry i sleeped /*tileShader.onBindObservable.add(function () { //box.material.getEffect().setTexture('pathTexture',new BABYLON.Texture("/textures/ground.jpg",scene) ); });*/ why that is not enabled?
  4. CustomMaterial and edit textureDynamique

    after that we don't have custom material any more all is Standard material
  5. CustomMaterial and edit textureDynamique

    @Deltakosh that can possible if we Split Standard material Shader code to some part and append Custom material methods between them but for step 1 standard material most can create different shader for any instance ( if that required ) and we test all bugs for that and the step 2 is much easer than because we just migrate custom material method inside of standard material
  6. add this https://preview.babylonjs.com/materialsLibrary/babylonjs.materials.min.js
  7. https://www.babylonjs-playground.com/#65Z9AW dear @Pryme8
  8. any shader solution accepted?
  9. Morph targets with texture

    https://playground.babylonjs.com/#BDG7ME#10 i don't have old face textture @ozRocker https://playground.babylonjs.com/#BDG7ME#11 fixed
  10. CustomMaterial and edit textureDynamique

    it is nice idea to make it standard material customizable ( that is good for keep both in current version ) actually standardmaterial is a custommaterial ( in class design system ) but for now we make it wrong we can fix it now but i know that happen again after we change standard material anyway i just want make useful tools but for now wrong dependency damage that tools i can fix this bug but when i was start debug it i look to next what happen if that method change in standard material so for my recommend a one material system is best solution but you notice that is just my personal opinion
  11. very nice idea i try it in GPU http://www.babylonjs-playground.com/#P75330#8 alpha http://www.babylonjs-playground.com/#P75330#9 discard https://www.babylonjs-playground.com/#P75330#12 shaderBuilder (parametric 249 in 255)
  12. OfficeGames project

    http://bomb.5kb.me/
  13. OfficeGames project

    hi @jerome what is your host kind ( windows or ??? ) any db