mkersche

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  1. I am using a PIXI.WebGLRenderer and calling its render method on my stage which renders everything that is a child of the stage. Does this method loose efficiency if the stage has children that are off screen? Should I be removing objects that have gone off the screen so the renderer doesnt try to draw them or is the renderer smart enough not to draw that object? I am making a game with a tiled map and I want to know if I should be removing the tiles from the stage when they have scrolled off screen and then add them back when we go back to that part of the map or does it not matter? thank you