ieaglev

Members
  • Content Count

    3
  • Joined

  • Last visited

  1. Thanks for the help, I used your code and it still wouldnt work. Then I moved it inside the create function, I had been calling it from the update function the whole time because that makes sense to me. So annoying that that was the problem the whole time! Cheers
  2. I have a group of enemies in a project i'm working on, I want them to move independent from one another, I can do this, but the animations are playing up. There is easing even though I have set it so there shouldnt be, also whatever I do the tween wont yoyo, repeat etc. Chaining is also not working, here is an example of what i'm doing: var enemyOne = this.enemies.children[0]; game.add.tween(enemyOne).to({x: 220}, 50, Phaser.Easing.Linear.None, true, 0, 0, true); What am I doing wrong, shouldnt this line make the enemy return back to its original position? Thanks
  3. I'm trying to add some movement to the enemies in my game, I have a function which includes the following: var enemyMovement = game.add.tween(this.enemies.children[0]); enemyMovement.to({x: 230}, 1000, Phaser.Easing.Linear.None) .to({x: 50}, 1000, Phaser.Easing.Linear.None) start(); I have two problems: 1. I want the sprite to move at a constant speed, at the moment there is easing which I thought Phaser,Easing.Linear.None would handle. 2. The chaining will not work, the sprite will not move back and I have not idea why, I am getting no errors in my code. Thanks