mikhluz

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About mikhluz

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  1. mikhluz

    VERGE3D 2.3 FOR 3DS MAX RELEASED

    It’s been almost a month since the previous release and here we are again with an incredible amount of new functionality and the most advanced demo we ever made with Verge3D. In this version you’ll find: HTML puzzles for mixing web page elements and 3D objects without coding, basic support for V-Ray materials, the highly efficient LZMA compression for glTF assets that saves 6x of average file size, several new Puzzles and support for 3ds Max 2019. Link to the Full Article!
  2. Look at this steampunk puzzle game made using Verge3d engine and Webflow design tool! This audio-visual experience was created to showcase various Verge3D features and to demonstrate its unlimited capabilities in integrating with different DCC tools to allow for a complete code-less workflow. No single line of code was used to develop this web application! Software used: Verge3D, Blender, 3ds Max, Substance Painter, Webflow, GIMP and Inkscape. Link to the Full Application
  3. We are glad to present a maintenance release of the Blender version of Verge3D – yet it contains quite a large set of new functionality. Among the most exciting features are the optimized Facebook export, support for custom fonts, extremely efficient asset compression using the LZMA algorithm, lamp energy animation and almost 3 dozen of new puzzles! Read the full article here!
  4. Live demo HERE! We are excited to announce the first significant update since the 3ds Max version of Verge3D was originally released last month. This update includes important graphics developments, such as the reworked physical material system, the support for edited normals and smoothing groups, shadows and transparency, adds even more puzzles to help your code-less scripting workflow, and fixes many issues reported by early adopters. Read the full list of new features in this acticle!
  5. mikhluz

    Verge3D for 3ds Max RELEASE!

    We are excited to announce that Verge3D, the complete, artist-friendly suite for creating interactive 3D web experiences, is now available for Autodesk 3ds Max users! Read the full article here!
  6. mikhluz

    From 3ds Max to Webgl

    We will soon release a new product called Verge3D for Autodesk 3ds Max. Support for both Blender and 3ds Max can significantly expand the audience of 3D Web. Both versions will be compatible with each other so that you can use assets from different packages in one application. Follow the news, the release is expected very soon! Video Teaser
  7. mikhluz

    The Verge3D engine First Release!

    First release of the year! Under the hood: support for line rendering and new Puzzles blocks for controlling animation, managing groups of objects and object picking. Also, the release contains many minor improvements and bugfixes, the full list of which can be found in the press release: https://www.soft8soft.com/verge3d-1-0-4-available/
  8. mikhluz

    The Verge3D engine First Release!

    Second Verge3D update is available. A lot of improvements and bug fixes arrived! Among the innovations: support for annotations and procedural camera control in the Puzzles editor, the effect of highlighting objects (outline), fresnel reflection in the material editor, improved PBR rendering and much more. More details in the official press release: https://www.soft8soft.com/verge3d-1-0-1-update/ #verge3d #3dweb #b3d #webdev #html5 #javascript
  9. mikhluz

    The Verge3D engine First Release!

    The first version of Verge3D is out! With Verge3D you can publish your 3D models on the Internet, create high-quality and smart 3D configurators, product presentations, e-learning applications and games. Use PBR-materials and the shader node editor to impress your audience with photoreal graphics. Design interactive scenarios with Puzzles, a next-gen visual programming tool. It is time to create interactive visuals for your online projects! Press release: https://www.soft8soft.com/verge3d-1-0-released/ #verge3d #3dweb #webgl #javascript #b3d #soft8soft #puzzles
  10. This article was originally published on Habrahabr, a popular Russian website for IT professionals. Its topical theme sparked the interest of thousands of readers who left dozens of comments. We are glad to present the translation of this highly intriguing research on the performance of Unity WebGL and Blend4Web, with reported issues taken into account as well as benchmarks updated for the latest builds of both engines. Article in English: https://www.blend4web.com/en/community/article/280/ Here's some of the test results: So, if you interested in full article just follow the link and read it.
  11. mikhluz

    Blend4Web Contest: Retro Cars!

    This time we have a serious and broad theme! "Retro cars" contains many different styles, and there are many different ways to try to express them. You can also experiment with steampunk (Don't do war cars though, we are peaceful and all!) Considering that the theme implies complex objects to be modelled, we'll raise the maximum polygon count! Now, it'll be up to 100k tris, however, don't neglect the optimization factor! It will still be an important aspect of the judging. I recommend checking your scene on mobile devices! Contest's main page
  12. Here is a new release of Blend4Web - an open source platform for creating interactive 3D Web content. This month we added support for the GearVR virtual reality headset, created more materials and examples for the material library and documented its use, coded a new performance profiling tool and changed semantics for some shader nodes to work in world space. This release of Blend4Web PRO is also the first version with long-term support (LTS) - a stable production-ready build which will be receiving bug fixes yet keep the API, as well as shader and logic nodes staying untouched for the next 12 months. Today, we are also releasing our small VR-based game called Space Disaster to the public, first shown at the Blend4Web Conference two months ago (video). Link to the Full Article!
  13. It seems though the story of Experience Curiosity, a Blend4Web-powered simulator developed by NASA, is not quite over. This interactive web application featuring the famous Mars rover was nominated for the highly prestigious Webby Award (aka Internet Oscar) granted to the most exemplary online projects of the year. Read more about it in an article!
  14. mikhluz

    First Blend4Web Conference

    Dear friends!As we promised, this year we are planing to organize an important event for our ever-growing community - the first Blend4Web Conference in history. At this conference you will enjoy many interesting presentations by Blend4Web developers, community members and companies. Here you can also meet like-minded people from around the world, showcase your work and get answers to any questions you may have.Read more…
  15. mikhluz

    Petigor's Tale RELEASED!

    It's a common problem, I think you have two video in you machine that switchs according to scene loading. You need to check if nvidia gpu is in use. Take a look at chrome://gpu and try to find NVIDIA string.