mikhluz

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About mikhluz

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  1. mikhluz

    VERGE3D 2.5 FOR BLENDER RELEASED

    We are glad to present a new release of Verge3D – the Blender version comes first this time. We included several significant improvements in this release, such as basic support for Cycles nodes, puzzles for dragging objects with the mouse or gestures and puzzles for limiting object movement, support for anisotropic filtering for textures, Unicode characters and new settings for constraints. We have also created a new application to demo all these features. In this release: • Support for Cycles renders, including physically-based lighting model and the Principled BSDF node! • New Puzzles for positioning, rotating and zooming objects by using the mouse or touch screen. This tool has unlimited possibilities whether it's controlling the a complex equipment or the simple arrangement of the furniture in your apartment. • Support for international and special characters for the names of objects, animations, files and projects. • Textures now look much better due to anisotropic filtering feature. • Ability to control constraints, procedural animations, sounds and many other features in the Puzzles editor. • Various UI/UX improvements in App Manager. Remember the NASA Curiosity application? Now you can create the same app without a line of code using only visual logic blocks, look at our new example. Link to the Industrial Robot demo Link to the Full Article
  2. mikhluz

    NASA turns to Verge3D

    This app was made using java script, but already in the next release we'll present new logic blocks that allows you to recreate such kind of functionality without coding. The release will be at the end of this week or on the monday of the next and it will come with a demo that shows that it's possible to make all this using only Puzzles (logic blocks) by just only one artist. Thanks for asking!
  3. mikhluz

    NASA turns to Verge3D

    As Verge3D is getting more and more popular among interactive designers and web developers, quality applications are starting to appear online with regularity. We could not resist to share with you an amazing example of using our toolkit by NASA’s Jet Propulsion Laboratory. Experience Curiosity, the award-winning 3D web app that tells the story of the tireless Mars rover, is now powered by Verge3D! Created by NASA to celebrate the third anniversary of the Curiosity rover landing on Mars, this app was featured by the Khronos consortium on SIGGRAPH 2015 as a breakthrough application powered by then-young WebGL technology. Read the full article HERE!
  4. mikhluz

    Farmer's Journey

    Thank you for the criticism, I'll fix that in few days.
  5. mikhluz

    Farmer's Journey

    This is a simple runner (walker exactly:) ) made with Verge3D engine and runs directly in the browser. All was modelled in Blender, even texturing in 90% made in Blender: I just set up shaders and light and baked it to texture. In my pipeline I've also used 3ds Max, Krita, Webflow, Gimp and Audacity. The game was made without coding in two weeks by only one artist. Character and most of the assets based on concepts of Vihn Nguyen . Thanks to Forget the Whale for the soundtrack. Link to the game: DIRECT LINK You can also download all source files with mesh, textures and sounds HERE Some art related to the game can be found here on my ARTSTATION PAGE
  6. mikhluz

    VERGE3D 2.3 FOR 3DS MAX RELEASED

    It’s been almost a month since the previous release and here we are again with an incredible amount of new functionality and the most advanced demo we ever made with Verge3D. In this version you’ll find: HTML puzzles for mixing web page elements and 3D objects without coding, basic support for V-Ray materials, the highly efficient LZMA compression for glTF assets that saves 6x of average file size, several new Puzzles and support for 3ds Max 2019. Link to the Full Article!
  7. Look at this steampunk puzzle game made using Verge3d engine and Webflow design tool! This audio-visual experience was created to showcase various Verge3D features and to demonstrate its unlimited capabilities in integrating with different DCC tools to allow for a complete code-less workflow. No single line of code was used to develop this web application! Software used: Verge3D, Blender, 3ds Max, Substance Painter, Webflow, GIMP and Inkscape. Link to the Full Application
  8. We are glad to present a maintenance release of the Blender version of Verge3D – yet it contains quite a large set of new functionality. Among the most exciting features are the optimized Facebook export, support for custom fonts, extremely efficient asset compression using the LZMA algorithm, lamp energy animation and almost 3 dozen of new puzzles! Read the full article here!
  9. Live demo HERE! We are excited to announce the first significant update since the 3ds Max version of Verge3D was originally released last month. This update includes important graphics developments, such as the reworked physical material system, the support for edited normals and smoothing groups, shadows and transparency, adds even more puzzles to help your code-less scripting workflow, and fixes many issues reported by early adopters. Read the full list of new features in this acticle!
  10. mikhluz

    Verge3D for 3ds Max RELEASE!

    We are excited to announce that Verge3D, the complete, artist-friendly suite for creating interactive 3D web experiences, is now available for Autodesk 3ds Max users! Read the full article here!
  11. mikhluz

    From 3ds Max to Webgl

    We will soon release a new product called Verge3D for Autodesk 3ds Max. Support for both Blender and 3ds Max can significantly expand the audience of 3D Web. Both versions will be compatible with each other so that you can use assets from different packages in one application. Follow the news, the release is expected very soon! Video Teaser
  12. mikhluz

    The Verge3D engine First Release!

    First release of the year! Under the hood: support for line rendering and new Puzzles blocks for controlling animation, managing groups of objects and object picking. Also, the release contains many minor improvements and bugfixes, the full list of which can be found in the press release: https://www.soft8soft.com/verge3d-1-0-4-available/
  13. mikhluz

    The Verge3D engine First Release!

    Second Verge3D update is available. A lot of improvements and bug fixes arrived! Among the innovations: support for annotations and procedural camera control in the Puzzles editor, the effect of highlighting objects (outline), fresnel reflection in the material editor, improved PBR rendering and much more. More details in the official press release: https://www.soft8soft.com/verge3d-1-0-1-update/ #verge3d #3dweb #b3d #webdev #html5 #javascript
  14. mikhluz

    The Verge3D engine First Release!

    The first version of Verge3D is out! With Verge3D you can publish your 3D models on the Internet, create high-quality and smart 3D configurators, product presentations, e-learning applications and games. Use PBR-materials and the shader node editor to impress your audience with photoreal graphics. Design interactive scenarios with Puzzles, a next-gen visual programming tool. It is time to create interactive visuals for your online projects! Press release: https://www.soft8soft.com/verge3d-1-0-released/ #verge3d #3dweb #webgl #javascript #b3d #soft8soft #puzzles
  15. This article was originally published on Habrahabr, a popular Russian website for IT professionals. Its topical theme sparked the interest of thousands of readers who left dozens of comments. We are glad to present the translation of this highly intriguing research on the performance of Unity WebGL and Blend4Web, with reported issues taken into account as well as benchmarks updated for the latest builds of both engines. Article in English: https://www.blend4web.com/en/community/article/280/ Here's some of the test results: So, if you interested in full article just follow the link and read it.