quiphop

Members
  • Content count

    29
  • Joined

  • Last visited

About quiphop

  • Rank
    Member
  • Birthday 01/16/1993

Contact Methods

  • Skype
    quiphop

Profile Information

  • Gender
    Male
  • Location
    Kyiv

Recent Profile Visitors

1,399 profile views
  1. Would be cool if chat will be improved Actually, it totally sucks at current version
  2. AWESOME W E S O M E !!!
  3. Did You solve this ? Stuck with same question
  4. Well, 1st Angular is pretty outdated and it concept is not really quick in work So 2nd Angular is the future, new concept/architecture with ES6/Typescript bring new cool features and more performance(also with mobile), i'll bet on 2nd.
  5. phaser

    well, You almost guessed
  6. phaser

    Sorry, there is bug that sometimes appears. In this case u need to reload page. Thanks!
  7. phaser

    Hi everyone Finished working on game made with Phaser for #gbjam5 , here's link https://quiphop.itch.io/codeine-massacre So, all U need to do is find codeine and survive trip with shotgun. For new info please read description under the game on itch.io. Thanks for reading this! <3
  8. Hi everyone Finished working on game made with Phaser for #gbjam5 , here's link https://quiphop.itch.io/codeine-massacre So, all U need to do is find codeine and survive trip with shotgun. For new info please read description under the game on itch.io. Thanks for reading this! <3
  9. Sweet!
  10. Ok, waiting for updates!
  11. Like you idea, really cool. Music a bit scary for me Will You continue develop this game?
  12. really impressive!
  13. phaser

    Sorry dude, i'l add mobile support a bit later, now only keyboard allowed
  14. phaser

    Hi everyone. I'm finished my very first game for sixdayjam, named it CRACKBALL (brutal, huh?). The game is still in development, so don't blame on me please Here is the link https://quiphop.itch.io/crackball
  15. Thanks @DevJ, but i found better solution based on time delta (thanks to @Str1ngS); So, At the start of game i'm create a variable of current time var tick = game.time.now; Then at the update func. i'm checking the time delta var tick = this.game.time.now; if (game.time.now - tick > 100) { //... tick = game.time.now; }