pdiddles03

Members
  • Content count

    111
  • Joined

  • Last visited

About pdiddles03

  • Rank
    Advanced Member

Recent Profile Visitors

816 profile views
  1. Jittery jump velocity

    I'd say this is not the answer. This does not solve the problem of the built in velocity issue
  2. Jittery jump velocity

    does anybody else have an issue with jittery movement while setting the y velocity to make a character jump?
  3. Transition between states

    So do you unrender the previous section after it's done?
  4. Transition between states

    You are the one who made it??? Dude when I found that I was floored.
  5. Transition between states

    I appreciate the reply. Could you clarify what you mean by Rectangles?
  6. Transition between states

    bump
  7. Transition between states

    Is there a way to create an effect like something you would see on Mega Man on the NES? Each Level would have multiple sections and once you reach the end of a section, the screen animations to the next. Does this make any sense? Preferably i would like these sections programmed with the Tiled map editor program.
  8. Programming a ladder

    Bump
  9. Programming a ladder

    I'm using tiled to set an object for a ladder, in phaser, i am using "createFromObjects" to create the object, i can perform the overlap collision in order to let the user climb, but my problem comes from when the user reaches the top, how do i detect when the user has reached the top, re enable the gravity, and not allow them to fall down?
  10. Physics Overlap causes touching.down

    Is phaser meant to set "this.body.touching.down" to true when the initial overlap collision is done?
  11. Tilemap Layer groups from tiled

    I'm using this method in phaser: https://phaser.io/examples/v2/loader/load-tilemap-json I want to create groups to easily organize my levels, how would i call this using this method? Lets say i have a group called "Level-1" and inside of that i have a layer of tiles called "x0-y0"
  12. Group of enemies don't take damage

    I'm confused as to why the arcade physics is being defined in the update function. Shouldn't it be defined once?
  13. Making Audio Sprites

    Can anybody point me to a program where i can make audio sprites for my games? I need to do 1 request instead of a bunch of little ones. Preferably something like texture packer would be great!
  14. HTML5 Platformer and On Screen Controls

    For my game, i am using on screen controls to control my character. Each level has multiple sections. Think mega man, when the user reaches the end of the section, it goes to the next one, i am achieving this by using Game States. but i am encountering an issue where when i change the game state, those controls no longer exist where i am performing the touch event, so there is no "onUp" event happening when i let the button go. I'm about to the point where I am just going to use Img tags to remedy this problem, does anybody have a fix for this?
  15. I'm trying to get better performance out of my game, so instead of looping through a ton of tiles, i decided to overlay objects and create groups from those objects. my problem is, collision detection seems a bit off. if i draw an object over a set of tiles, it seems to not match up in game. Also, sometimes the collision happens to soon. i don't know how else to explain it. sorry.