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  1. chewax

    Virtual Joypad Plugin

    Hi guys! I looked around quite a lot regarding virtual joypads and I couldn't find anything open source that really fitted my needs. So i decided to go ahead and do my own joypad. I thought some other might benefit from that. Feel free to fork, and enhance. If you have any questions ill be glad to help you. Here is the link Enjoy! Daniel
  2. Just as temporary solution, i coded this at the beginning of the callback function. var elapsedTime =;if (elapsedTime < 100) return;this.dieTimer =;It appears that 100ms is enough to discard the other spurious calls.
  3. I am having the same problem here. Thanks!
  4. chewax

    Inheritance issue in Typescript

    That worked like a charm!! Thanks!
  5. chewax

    Inheritance issue in Typescript

    Oh great!!! Thanks! Let me check that and will get back to you!
  6. chewax

    Inheritance issue in Typescript

    I am not...i thought that i was automatically initialised upon creating the state...doesn't it?
  7. chewax

    Inheritance issue in Typescript

    Hi, guys. I have been looking in the forum but could not find anything that could help me here. Here is my main game code: module Superhero{ export class Game extends Phaser.Game{ conf: Superhero.Config; ui: Superhero.UI; constructor () { super(Config.gameWidth(), Config.gameHeight(), Phaser.CANVAS, 'sh', null); this.conf = new Superhero.Config(); this.ui = new Superhero.UI(); this.state.add('Boot', Boot, false); this.state.add('Preloader', Preloader, false); this.state.add('Menu', Menu, false); this.state.add('Level1', Level1, false); this.state.start('Boot'); } }}So far so good. However, when I access the game instance from some state (say Level1) my custom properties are not there: = new UI(;I get: error TS2339: Property 'ui' does not exist on type 'Game'. What am i doing wrong. Thanks!!!