Thanks for the feedback. Well, the game was initiated by the art assets. We found the assets pretty cool and decided the make a game out of it; We wanted to have fun first, we wanted to make a little platformer game while learning phaser.io, which we did. We thought about a little story line and tried to put it in context of playing it while in the bus or subway, little 5/10 min burst, until you think about it again. Profitability is not always the goal, there is million of games, it would be nice, but we don't have control about that. Now, i am not understanding the "time and self consuming" as well as "another sweet nothing". is there a negative of doing it for fun 1st and think about profitability later?