rgk

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rgk last won the day on January 8

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About rgk

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  1. I generally listen to youtube streams like this: https://www.youtube.com/watch?v=OpIQNxiKJoE
  2. Best way to learn phaser is from the examples: https://phaser.io/examples Making code not steal-able is a little bit more difficult, obviously uglifing your code can help but your going to want to look into obfuscation. You can also write some code to verify against your server, which I do. Realistically its a good platform for 2d games and allows you to port it to many clients, like mobile and desktop.
  3. I don't find learning to be addictive by definition, more features, more moves, more characters, more variety and team play is where I find value in a game. Its the free loot they give you once a day you need to login for or those micro payments because something takes hours if not days to finish unless you pay to speed it up... those are the demons that loom over gaming now. Finding ways to nickle and dime players while giving them an almost unlimited grind for small upgrades. I mostly blame this on the World of Warcraft, where for me the game wasn't that fun, just knowing you were a higher level then a friend or had cooler items, that was all that really mattered. Their is definitely a thin line between addicting game play and a great game, if you enjoy playing a game and don't feel like its a task, I say good that is not addicting game play. And sadly like @vornay said, some people can get addicted to anything, look at gambling, you can't change that, that is a mental health issue.
  4. https://phaser.io/community/slack and its very active, more active then the forum chat by far. Obviously just for phaser tough. And Day of the Tentacle will always be one of my favorite games, so many memories. I have replayed it numerous times with ScummVM and now I want to play it again!
  5. Or just jump on slack!
  6. Your going to want to resize your sprites for lower resolutions, great for performance specifically.
  7. You can handle things like you handle ajax, but it would be considerably slower then using websockets.
  8. I think morally you do need to look at what your game achieves. Too many games, especially in the mobile market, take advantage of addictive tendencies, while not being an enjoyable game at its core. But then some games are extremely fun and just because you want to play a lot, I can't categorize that as addicting. When I am not satisfied after playing a game, or feel like I'm wasting time, these are the first flags of addicting gaming, in my eyes. Honestly what ever makes you sleep at night, I know I would feel horrible if I created a game that 0.1% of people spend huge amounts of their money on in game currency.
  9. Great game, its an enjoyable rouguelike. I was playing ice mage for and got to floor 2, I opened the a steel door of sorts and got destroyed.
  10. You should setup your contract in stages, and once certain things are locked in changes will cost more. Also I found this with a quick google search. http://www.wikihow.com/Terminate-a-Contract
  11. Well since your using node, your going to most likely want a VPS. A lot of shared hosts offer ssh access though. I use linode, here is my ref link: https://www.linode.com/?r=91ab7019193a872cd28fa4f7283a6c79390b4b17
  12. Those files are 2.6.2, are you sure you downloaded it or uploaded it correctly? Also try clearing cache. https://github.com/photonstorm/phaser/blob/v2.6.2/build/phaser.min.js
  13. Just so you know rotation works with arcade physics. https://phaser.io/examples/v2/sprites/sprite-rotation Most likely if you making a reasonable game for the web, phaser is right for you. I do agree p2 seems like over kill.
  14. Check this thread: Not much you can do, besides making a standalone client.
  15. And otherwise there is nothing you can do, you can try to have some reconnect logic etc...