Ailton

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About Ailton

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  1. As I said on another topic, I did email them many times. To that exact email given in their comment. I'll just copy-paste my answer: "They always say that they're just about to pay, that their financial department is understaffed, mentioning technical difficulties. This comment above, from their support, is exactly an example: canned excuse and mild promise that things will be sorted out. And so goes on for months. I have sent my account info to that exact email several times, but no avail." Btw, @bestgames, it's interesting that you have only 3 posts on this forum (not that I'm too active either), all three on GameDistribution topics, and all of them containing one single sentence: "Try to write them." Cute.
  2. @bestgames, haven't you read my comment? I emailed them many times, but with no result. They always say that they're just about to pay, that their financial department is understaffed, mentioning technical difficulties. This comment above, from their support, is exactly an example: canned excuse and mild promise that things will be sorted out. And so goes on for months. I have sent my account info to that exact email several times, but no avail.
  3. I was their member since summer 2017, both as a publisher and developer, and always had problems with payment. For each payment I had to beg several times in order to be paid. But, since August 2018 even that doesn't help anymore. Dozens of emails, and dozens of dummy answers, but no money arrived. Stay away from GameDistribution!
  4. Going back to the original topic: Stay away from GameDistribution! I was scammed the same way, with several 10s of games published. I was their member since summer 2017. They paid until July 2018, but even then I always had to write and remind them for each and every payment. But since August 2018, they stopped paying totally. I wrote many emails, and always got canned answers (like: they are just about to pay, or - there are some problems with the payment system, etc).
  5. Hi everyone, Here's my 'attempt' in puzzle games - a Construct 2 game called 'Hidden Objects: Pirate Treasure' Try it here: http://www.m.flashfooty.com/games/hidden-objects-pirate-treasure/ This is a free, kids friendly, 'hidden Objects' game in which your seek and find items within the given time. Do not worry - this game doesn't punish mistakes: time is only important to get better result, that is - more 'stars' on each level. The game play is simple: Find a series of hidden objects in a scene! Seek only objects that are shown in the bottom of the screen - with every mistake you'll lose some time. The complete 'Construct 2' project is also for sale, so you can make your own 'hidden objects' game based on it: https://www.scirra.com/store/games-with-source/hidden-objects-pirate-treasure-848
  6. Ah, thanks for clarification! The whole post, together with their earnings report for Q4 2014, was in quite a dark tone regarding to HTML5 so I thought they were about to cancel HTML5 submissions completely.
  7. FGL is not accepting HTML5 games anymore according to this post on their blog: http://www.fgl.com/blog/2015/03/fgl-and-html5-an-update/
  8. I use Crosswalk for compiling my games (made with Construct 2), too. I do it through Intel XDK. However, Crosswalk has some issues. Namely, Crosswalk 7 was flagged by Google Play bots for using unsafe version of OpenSSL. This was solved in Crosswalk 10 and later (current version is 12, still beta), but those versions simply didn't give the same performance on mobile as Crosswalk 7 (this is not only my opinion). Few weeks ago, OpenSSL for CW7 was updated, but unfortunately, it seems that developers of Crosswalk **forgot** to revise the version identifier so Google bot still sees Open SSL 1.0.1e instead of 1.0.1h! This trivial error, that bothers many developers still remains unsolved, as I know. I didn't try out the 'lite' version of Crosswalk (the one that produces smaller apk), since Crosswalk devs don't recommend it for production yet. I see that there is already one 'heavy' trade off - the app start get additional delay, which already is a problem with Crosswalk. Don't get me wrong - I'm aware that compiling html5 project into native app is a hard task. I do give advantage to Crosswalk before CocoonJs, for example.
  9. My game, Penalty Shooters, was submitted in December. Two weeks later, the game got 'approved' status, and I have seen it in the 'Upcoming games' section. However, it's not there anymore. I guess it disappeared after new arrivals came in.
  10. Actually, players have same shot skills but there's a difference across various cup round that make the game getting harder as player advances through the competition. CPU goalkeeper's AI is made in a way that he 'learns' how human player shoots by analyzing last two shots. If player, for example, shoots once in the left, next time in the right corner, goalie assumes that third shot goes again in the left. If player shots two times in the same side, goalie assumes that third one goes in the same side again. There's also a factor of randomness, where AI doesnt take effect at all Otherwise, when CPU shoots, the only difference is that the marker, which shows the direction of the shot and helps you to defend your goal, appears later with each new round.
  11. Brilliant use of Construct 2! Don't leave this project - this looks very promising.
  12. Thanks, guys. The game was, in a way, a remake of our old Flash title, called - Penalty Fever. We (FlashFooty) are two-membered team, mainly oriented on soccer games (made around 30+ tiltes since 2006). As I said, this was the first HTML5 game in which we invested a bit more time - so far, we focused on Flash. @Fasol Actually, the revenue from Android wasn't that impressive (Admob banners & interstitials were used) so, there's not much left for any improvement of this game. We have already switched to another project.
  13. [sorry for double-posting this! I have learnt too late that I need a screenshot, even though it ws obviously stated in forum instructions. My bad!] Hi, everyone. This is our first 'serious' HTML5 game, made in Construct 2. It's a soccer penalty shooter, called...'Penalty Shooters': http://www.m.flashfooty.com/games/penalty-shooters/ Game was also published for Android, and got good result of 300,000 downloads. Any feedback is welcome.