breitenbach128

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About breitenbach128

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  1. Definitely got a chuckle out of me. A fun theme and overall design.
  2. Wow, this looks like a lot of fun. I'll see if I can get some friends together to play it this week and let you know my thoughts.
  3. For any 2d Pixel Art artists out there, I am looking for help with getting some better artwork than what I was able create on my own. If you are looking to expand your portfolio, and are interested in helping me out I would love a more talented individual than me see what they can create. The game is a multiplayer tank battle game set in an apocalyptic world. You can see my posting for review here: The game is a top down action game, and I am currently looking for a tileset for my maps, better tank and weapon artwork, better effect artwork, and lastly page/icon and general display work for the opening page, loading pages, etc. The tileset and tank/weapon designs are probably the most important to me right now, and I feel like cleaner ones would help me "sell" the game to new players a lot better. This has been a year+ worth of work, and is definitely something I would like to see get played by folks, but I feel like it is not quite what I want visually. With some talented assistance, I feel like it could be a great looking game.I would like to try get enough polish on the game to feel like it would be able to be finished with art design by Sep 2016, if possible. Take a look at my showcase post, or just use the link direct to the game (http://game-128ghardpoint.rhcloud.com/signin.html) . It does require a google account for authentication.. The design plans for the near future are to add a faction based competitive system to entice people to play and earn faction specific rewards on a cycle of 3 months, and I want to look into single player missions and/or bots to allow folks to play when other folks are not online, which is a problem right now. But those are my last big coding items I want to knock out. So, I want to have the art all finished around the same time. If you are interested, contact me and I will send you additional sprite sheets, and describe what I am looking for in more detail. I am attaching some current gifs of the tank/weapons in action just to so can see what the overall design is.
  4. The google authentication is now working well. You can join games in progress, and to make it easier to know who is online, I added a better player listing. You can now see online folks in chat like most other games. If you have feedback, just please let me know what you think. I am always eager to hear it, as it might help me make the game better. Thanks.
  5. I applied a solution, so please, if you had an issue before, give it another attempt and let me know if you still can not login. Thanks to everyone who is willing to give me feedback and try the game.
  6. It has been a long road of learning, but I think I finally have my first attempt at a multiplayer game ready for some more public testing and feedback. I still have some work to do, and the art is only what I could do largely on my own and with some friends helping. Hardpoint is a online tank battle game where two teams of up to 5 each battle for the map objective. Each core chassis has numerous weapon locations (hardpoints) that can be outfitted with machine guns, rocket launchers, missiles, flame throwers, and more. Each tank crew can bring up to three different perks to the battle as well, which offer bonuses like small bonuses of faster speeds, and quicker ability cool-downs. Each chassis has a special ability they can trigger, from nitro boosts with mine drops, to artillery, to regeneration. GAME LINK: http://game-128ghardpoint.rhcloud.com/signin.html Requirements: IE/Firefox/Chrome: (Chrome is prefered) Google Account: For login and tracking of stats. Backend: Nodejs, Mongodb and SocketIO. FrontEnd: Impactjs, Box2d, jQuery and Sound Manager 2. Current Status: I know I have plenty to work on still, with refining portions to adding more clear features and cleaning up code. Still, let me know what you think. Play with your friends and give me feedback. BUGS which are being worked: -The Social Section, (friends list) is still a work in progress, but it does work. -Chat window resizing goes a little wonky and needs to be set. -Crash during some rhino charges due to the box2d set position and turret projectile contact listener issue. Thanks in advance to anyone who plays, and feel free to hit me up with any questions you have. Gameplay