steffenk

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  1. Hey , this is a verry early stage of a little pythonscript to make the work with Babylon a little bit faster. Its a CLI wich makes it easy to create a bisc proejct structure ( including a simple webserver ), add basic shapes, include .babylon files and add a prototype class for more complex objects. https://github.com/steffenkre/babylonbackbone Here are the parameters: new <name> creates a new project newclass <name> creates a new prototype class in man.js newplane <name> creates a simple plane in middle of the scene newcube <name> creates a simple plane in middle of the scene newmesh <name> imports a new .babylon mesh from the assets Folder What do you think about it? Whats missing?
  2. From Unity to Babylon

    Thanks for hijacking my thread, guys @Temechon: how would you avoid the green cube, in your last physics tutorial, rotating arround its vertical axis?
  3. From Unity to Babylon

    Thamks Deltakosch Temechon, your tutorials are fantastic In your last physics tutorial (http://pixelcodr.com/tutos/physics/physics.html) how would you preserve the green cube to rotate around the Y axis when it hits the wall not exatly straight?
  4. From Unity to Babylon

    Hi everyone, iam using Unity for a long time and im realy fine with it. But for my new project i choosed Babylon (because it works in mobile browsers ). For the last weeks i read in the documentation and did some tutorials. But something is still a little unclear to me and the reason might be iam thinking to much in a unity way. Her're some cases i just dont get: User Interfaces - schould i just use html elements overlapping the canvas or is there a more 'elegent' way? Inputs - Unity provides the huge Input class which abstracts keyboard events, controller inputs, tochinputs and all the nice stuff which prevents me for reinventing the wheel all the time . whats best practice in Babylon? Deltatime - usualy , when i do timerelevant stuff, i'm accustomed to use deltatime (the time passing between 2 frames) but i couldnt find something simular in Babylon Constrains/locking movement - for example how can i preserve a physicaly obejct for rotation arround its Y-axis thnaks for your answers edit: is there any kind of 'whole project workshop' out there? Most tutorials, i found, a very short and breaty beginnerish ^^
  5. Blender Exporter didnt show up

    Thanks for all the help guys! with the new RC it finaly works, but i dont know why
  6. Blender Exporter didnt show up

    yes gryff, thats my experience on the unity-forum, too I tried it with blender 2.71 and 2.74 but nothing showed up. I totaly removed the installation of blender, rebooted the system, reinstalled Bledner, reinstalled the add-on, rebooted again but nothing showed up. today i tried to install blender 2.74 and the babylonscript on my macbook ... gues what, i worked without any problem. Its realy strange. Same blender version, same OS version, same script version.
  7. Blender Exporter didnt show up

    thanks gryff but i tried to avoid any kind of slips and iam using blender for over 10 year .That shouldnt mean iam faultless but believe me, i wouldnt come up with a thread like this if iam not sure that's something strange going on. here is my addon list:
  8. Hi, as part of a new project i tried to install the Babylon Exporter for Blender (2.74) on OSX but the exporter doesn't show up in the Add-Ons-list of the preference Window. i tried both ways installing the script, 'install from file' and copying the python script directly into the blender installation folder (/Applications/blender.app/Contents/Resources/2.74/scripts/addons/) but nothing gets listet in the preferences. Are there any known issues with Blenderexporter on OSX? Did i missed something? Can anyone held me?