georgexec

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  1. thanx for answer, but It would be better if solution work as with canvas as with webGl
  2. Hi! I want to transform sprite in the way like on attached pic (curved distortion from the top and bottom and then slightly skewing). I plan doing this dynamicaly, so parameters of the distortion should be chnaged in realtime. What is the best way of doing such transformations? I think, mesh should help or there is something more optimal?