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  1. Hello everyone! I recently finished my first Phaser JS game after experimenting html5 / css game on a similar theme. LINK to the game page: Thank you for your attention! Game Screenshots:
  2. It now works in the recent update, Chrome Version 57.0.2987.98 (64-bit). Phaser can now disable WebGL support automatically.
  3. Hi, @Regis Can you update your Chrome browser and relaunch the game page? My current Chrome version is now Version 57.0.2987.98 (64-bit) Phaser can now disable WebGL support in Chrome so that games work at least. But WebGL examples stopped working in Chrome on my Mac after the update: (it still works on Safari though)
  4. @Regis Did you send a feedback to Chrome? I have already done a couple of time. Are other WEBGL demos working for you? And what is your Mac model? Mine is Macbook Pro 15' Early 2011. For example some of WEBGL demos listed at are not working either.
  5. I posted a while ago. The issue might be relevant:
  6. Thank you for a reply. I am using Macbook pro early 2011 with AMD GPU, which might be the cause. I checked up the demo in Canary just now. It appears that WEGGL is disabled in Canary while the same demo above in the Chrome indicates that the game is booted with the WEBGL support. Here is a thread supposedly referring to the issue:
  7. @MichaelD I just requested a pull at your repo. I hope that I did alright since this is my first pull request. The alwaysOn option sounds a bit funny but it was the first name I could think of. I am using the option like shown in the attached gif. Thank you and wish you a nice Sunday!
  8. @MichaelD Thank you for a reply. I have one more thing I wanted to try, which I wonder if it is possible to add drop shadow... I will research a bit on it. If will pull request later today regardless of whether I could find how to add drop shadow, (update: I could not really find a way to blur bitmap, so I could not add a drop shadow).
  9. @MichaelD Hello! Thanks for a great plugin. BTW, may I make a suggestion? I forked your repo and uploaded a proposal. A short summary is in my README: Added options: Rounded corners roundedCorderRadius font styles fontSize fontStroke fontFill roundedCorderRadius (always show tips. control with methods to show and hide) Thank you for your consideration!
  10. Anyone seeing a strange white rectangle drawn in the Phaser game canvas in Google Chrome (Version 56.0.2924.87 (64-bit)) WebGL mode on OSX Sierra (10.12.3)? I thought that it was just me having the problem. I am not using WebGL / auto as a temporary work around. Other Phaser examples I have seen are working fine.
  11. sfxjump.allowMultiple = true; Thanks. It helped. Working for me in Phaser v2.6.2 (OSX El capitan, Safari, Chrome, firefox)
  12. @drhayes Yes it was. Judging from the linked page posted by @samme it apparently took one month and a half till the bug is resolved in the official release.
  13. Just to let you know, the latest version of Chrome (OSX) Version 54.0.2840.59 (64-bit) has solved the issue and it shows colors of games in the webgl mode correctly.
  14. Just to let you know. Maybe you have noticed already, the latest version of Chrome (OSX) Version 54.0.2840.59 (64-bit) has solved the issue and it shows colors of games in the webgl mode correctly.
  15. I also had the same problem. I was suggested that using CANVAS mode instead of WebGL solves that. I see quite many Phaser games with the issue even on famobi.