NZMikey

Members
  • Content count

    7
  • Joined

  • Last visited

  1. Please help test Blaster!

    19 waves then reset? Should add a victory message at the end instead of the player repeating it
  2. Just wondering if there is a way i can change the default grid size of 32x32. My current project (Which i put down for a month because of lack of support on the situation) needs to have a 64x64 global grid, but due to my method of loading in the tiles: game.load.atlasJSONHash('floorTiles', 'images/tiles/floorTiles.png', 'assets/tileset.json');it does not detect that I am trying to make it a 64x64 tile, and renders in 32x32. The only option i have of making it render the correct size, is by increasing the height of the tile until the entire thing renders. If anyone can help me, i could appreciate the help, I would like to get this project rolling.
  3. Just wondering why the documentations of MightyEditor is nothing like the editor itself: http://docs.mightyfingers.com/ I notice the screen shots look nothing like it and it refers to non-exsistant menus/options along the left?
  4. Newb - Isometric Issue Rendering correct size

    Upon further inspection, i notice that it seems to be stuck at the default tile size of 32. How can i change this? Thanks.
  5. Phaser Isometric plugin

    re 135° oblique, I cant seem to get this thing to render correctly. I posted something a long time ago and no one replied to it: http://www.html5gamedevs.com/topic/16307-newb-isometric-issue-rendering-correct-size/#entry92313 Doesn't help that I didnt name it correctly,at the time i thought it was isometric, but apparently not. Any chance I can get some help with this? Cheers.
  6. Newb - Isometric Issue Rendering correct size

    No one knows how to accomplish this, or did i not word it well enough?
  7. Hey all, new to HTML5 Game Devs and Phaser, so sorry for the noob question. Basically whats happening, is I have a flat tiles (Loaded via atlasJSONHash) with the following as an example: "grass1": {"frame": {"x": 1, "y": 1, "w": 63, "h": 64},"rotated": false,"trimmed": false,"spriteSourceSize": {"x": 0, "y": 0, "w": 63, "h": 64},"sourceSize": {"w": 63, "h": 64}},The issue I have is that the height value is required to not trim the flat tile (Which I have as a radian of 0.785398163, with the projectionAngle set to the same). But, this in turn doesn't seem to let me render at the correct tile size (Image attached). The tile size on the tilemap is 63wx64d, but i couldnt find a way to make the tile render at this size (As per image, it seems to be rendering at half that size.) (This is from debug.body) Basically what I am trying to get is the following: If anyone could help with this, that would be great thanks! I have been through Phasers and Isometrics API docs, but can't seem to find what I am looking for. Any help on this would be appreciated!