Vivek Agrawal

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About Vivek Agrawal

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    vivekagrawal57

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  1. Our team is looking for experienced HTML5 developers who are able to join our team immediately as remote freelancers. Duties will range from creating mini games, to full HTML5 games (using Phaser). With this in mind, we need a developer who is dedicated, hard working, extremely knowledgeable and who takes pride in his or her product. The position will start with a few simple minigame projects, and has plenty of room to grow for the right candidate into more work, including full html5 games, conversions and more. Payments are flexible and can be made in fixed, hourly or salary methods. Please note that first we will do a test work with you which will be a fixed pay job. Afterwards we can move to whichever method you would like. Good English speaking and communication is needed so that there is no communication failures. You may be asked to work in some, or all of the following areas. Please note that you do not have to have experience in all of the areas, and that is ok! However, Phaser knowledge is a must. We do not mind people with less experience, they are welcome to apply. Slack: With all projects, we do require a very open communication dialogue. We use Slack for our team conversations. HTML5: You will be converting and/or creating HTML5 games for mobile, tablet, and all platforms. Git Repository: Experience with GIT is a plus, but can train for this. Phaser: Phaser knowledge is a must! You should demonstrate a mastery with all of it’s features, and have titles in your portfolio using the framework. Our games are very small and simple. You will be provided with all the assets and straightforward logic of what has to be done. We concentrate on polish such as tweens, particles and little details that give life to each game. Having an eye for game design and well polished end results are critical! (We can help you achieve it). Once applied, I can explain it to you on what exactly we want here by showing you samples. The three biggest things we look for are excellent communication skills, the ability to not only develop exactly what is given to you, but also contribute new ideas and creative thinking, and finally timeliness. Its absolutely needed that work is always completed on time. Please mention your time zone when applying for the job. Please only apply if you are 100% sure that you can dedicate the time towards it. Please submit your portfolio and hourly wage requirements to jobs by mailing to vivekagrawal57 [at] gmail.com, thanks!
  2. Hello, I am creating a tilesprite, but its causing black lines to appear right at edges, i have ensured that when used as just sprite there is no black line, i have tried adding extra padding in texture packer didnt, work, tried making the tilesprite size in PoT didnt work. Can anyone suggest anything else I can do? Thanks
  3. Vivek Agrawal

    Minimizing games in Multiplayer

    Hello, I am making a multiplayer card game in phaser, the game is targeted for web as well as packaged for iOS and android using cocoon.io. Now my problem is suppose a player minimizes/tabs the game on browser or minimizes the app then it doesnt affects others, since he is just same as not taking actions so he will either fold or check when timed out, but the problem is when he maximizes again, all the animations (tweens) that were pending, like some1 betting or players drawing cards, or chips going to winner, all of them play at once. I am not sure how to procede from here. Is there a way to let the app execute the tweens to sprites even when minimized. Also I want to know how to find out when the exported app minimizes, i tried adding listener to onPause and onResume, it works fine on browsers but doesnt on exported cocoonjs app. Thanks
  4. Vivek Agrawal

    HTML5 based mobile game with multiplayer choices

    ah thats really useful information, so besides Photon do you know any others? I found out there is SmartFoxServer, anything else? and any that you have used and found to be good? any pros and cons or suggestions you might have, I would love to hear. Thanks
  5. Vivek Agrawal

    HTML5 based mobile game with multiplayer choices

    oh i see, so with EC2 i cant use it to to communication like firebase can thanks for all the help
  6. Vivek Agrawal

    HTML5 based mobile game with multiplayer choices

    thanks for the replies, the people I work with might not agree to having to run it somewhere so if the remains the case, firebase is my only option? i have heard that amazon has something called amazon ec2, also some1 told me about parse. any ideas which might be better? anything you might know? Thanks
  7. Vivek Agrawal

    HTML5 based mobile game with multiplayer choices

    I understand what you are saying but if use Socket.io then I have to keep running the server file on command line on server right? meaning i will need shell access right?
  8. Hello Guys, I am developing a html5 based mobile game, multiplayer. It will be a simple card game with lobby etc. I was wondering if Phaser is the right choice to develop the game or something else will be better for this purpose. As for multiplayer part i need to know which is a good service I can use out there. I need a service. I have heard that firebase is good, but i am not sure if it will be the best choice for this kind of game. Any suggestions for both front end and the server part are welcome. Thanks
  9. Vivek Agrawal

    Babylon.js exporter in Unity

    well i am not bothered about that, it was a sample project to test for babylon export, new assets will be created for the new project, so i will just create them after adding babylon plugin
  10. Vivek Agrawal

    Babylon.js exporter in Unity

    wow it worked in an empty project, isnt that a bit weird?
  11. Vivek Agrawal

    Babylon.js exporter in Unity

    wow this is very weird, i have the exact same files, does it have to be a new project btw? any other reason you can think of why i would get that error?
  12. Vivek Agrawal

    Babylon.js exporter in Unity

    nope i cross checked every file, none is blocked total 14 files in folder ( just to cross check ) this works for 64 bit version right? i am on windows 10 if that matters in any way
  13. Vivek Agrawal

    Babylon.js exporter in Unity

    hi, yes i have downloaded the babylon from github, and then copied the entire unity3d2babylon folder inside a plugins folder that i created inside the assets folder of my project have done nothing else, does it require anything pre installed, like .net framework mayb, or anything else also are there any files outisde the folder which needs to be copied thanks
  14. Vivek Agrawal

    Babylon.js exporter in Unity

    hi, i tried pasting the plugin in asset folder but didnt give the babylon option, any ideas why unity 5.1.2 x64 version simply copying the unity3d2babylon folder in asset folder regards if it helps i get this error on pasting Unhandled Exception: Mono.CSharp.InternalErrorException: Assets/Plugins/Unity3D2Babylon/SceneBuilder.Animations.cs(12,19): Unity3D2Babylon.SceneBuilder ---> Mono.CSharp.InternalErrorException: Assets/Plugins/Unity3D2Babylon/SceneBuilder.cs(18,54): Unity3D2Babylon.SceneBuilder.materialsDictionary ---> System.IO.FileNotFoundException: Could not load file or assembly 'System.Runtime.Serialization, Version=3.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' or one of its dependencies. File name: 'System.Runtime.Serialization, Version=3.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' at (wrapper managed-to-native) System.MonoCustomAttrs:GetCustomAttributesInternal (System.Reflection.ICustomAttributeProvider,System.Type,bool) at System.MonoCustomAttrs.GetCustomAttributesBase (ICustomAttributeProvider obj, System.Type attributeType) [0x00000] in <filename unknown>:0
  15. Vivek Agrawal

    assets in babylonjs

    hmm not sure why but copying the plugin folder to asset folder doesnt give me the babylon option, i am copying the unity3d2babylon folder inside a plugins folder in the assets folder if this helps i get this error Unhandled Exception: Mono.CSharp.InternalErrorException: Assets/Plugins/Unity3D2Babylon/SceneBuilder.Animations.cs(12,19): Unity3D2Babylon.SceneBuilder ---> Mono.CSharp.InternalErrorException: Assets/Plugins/Unity3D2Babylon/SceneBuilder.cs(18,54): Unity3D2Babylon.SceneBuilder.materialsDictionary ---> System.IO.FileNotFoundException: Could not load file or assembly 'System.Runtime.Serialization, Version=3.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' or one of its dependencies. File name: 'System.Runtime.Serialization, Version=3.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' at (wrapper managed-to-native) System.MonoCustomAttrs:GetCustomAttributesInternal (System.Reflection.ICustomAttributeProvider,System.Type,bool) at System.MonoCustomAttrs.GetCustomAttributesBase (ICustomAttributeProvider obj, System.Type attributeType) [0x00000] in <filename unknown>:0