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About Nikos123

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  1. Nikos123

    SVG images not displaying in FF

    This is the game Have I made a mistake here: <svg xmlns=""> <!-- Created with Method Draw - --> <g> <title>Player ship</title> <!-- &lt;!&ndash;ship body&ndash;&gt; <path d="M0 30 L 10 10 L 20 20 L 30 5 L 40 20 L 50 10 L 60 30 Z" stroke-width="2" stroke="#555" fill="#BBB"/>--> <!--canopy--> <path d="M11 13 Q 15 -2, 19 13 Z" stroke="#0CF" stroke-width="2" fill="#7CF"/> <!--body--> <path d=" M0 0 Q 15 35 30 0 Q 15 25 0 0" stroke="#5EFF34" /> <!--outline (helpful for drawing)--> <!-- <path d="M0 0 H 30 V 20 H 00 L 0 0" stroke="#FFF" fill="transparent"/> --> </g> </svg>
  2. Nikos123

    Gource-like visualisation in babylon

    @jerome any ideas how many nodes you could draw before things start to die? Usage on a mabbook 2017 with a GPU.
  3. Nikos123

    Gource-like visualisation in babylon

    Thanks mate, I will check it out! Sorry this site doesn't send me email notificationa
  4. If any of you have use you will know of the pretty graphs you can draw. How can I do the same in babylon? I would like to have real time interaction as much as is possible. Ie if I move a node then the rest of the graph will move too. The data is non github stuff. The reason I want it in 3d is that I will have a z axis props on the nodes
  5. In this code here, on the 1st frame of the animation the mesh being animated instantly jumps to the location at the end of the animation, then the next frame it goes back to frame2 at the interpolated location. Any ideas? let unit = selectedUnits[i] // use pythagoras to work out the realtive speed for the units to arrive at roughly the same time let distance = Math.sqrt(Math.pow(pickResult.x - unit.mesh.position.x, 2) + Math.pow(pickResult.z - unit.mesh.position.z, 2)) let framesNeeded = Math.round((distance / common.MEDIUM_SPEED) * common.ANIMATIONS_FPS) // console.log('dist: ' + distance + ' frames' + framesNeeded) let animationBezierTorus = new BABYLON.Animation('animationCore', 'position', common.ANIMATIONS_FPS, BABYLON.Animation.ANIMATIONTYPE_VECTOR3, BABYLON.Animation.ANIMATIONLOOPMODE_CONSTANT) let keysBezierTorus = [] keysBezierTorus.push({ frame: 0, value: unit.mesh.position }) keysBezierTorus.push({ frame: framesNeeded, value: unit.mesh.position = formation[i] }) animationBezierTorus.setKeys(keysBezierTorus) unit.mesh.animations.push(animationBezierTorus) this.scene.beginAnimation(unit.mesh, 0, framesNeeded, true) // todo move animation to server side You can see this effect by trying to move any of the blue spheres:
  6. Cool updating to 3.0, hold on to your hats!
  7. Nikos123

    Quick Tips for the Solo Game Developer

    game servers
  8. Nikos123

    Quick Tips for the Solo Game Developer

    How can I get people to sponsor my servers?
  9. Nikos123

    NEW babylonjs RTS game dev video!

    Yeah it's been a while but here it is!
  10. Nikos123

    RTS HTML Canvas unit selection rectangle not drawing

    Basically its because I'm using canvas width 100%, canvas prefers actual pixel values.
  11. Nikos123

    RTS HTML Canvas unit selection rectangle not drawing

    Found the issue My rectangle was been drawn offscreen due to the x,y value been inflated somehow.
  12. If you run this project on webpack --watch --watch-poll mode then it first compiles fine. However if I make any change, the next compilation gives this error, but the app still works and is updated. Any ideas?
  13. Nikos123

    Need adventure game engine/example

    yeah do it on your own dude.
  14. Nikos123

    How to Encrypt JavaScript Code?

    Or just make it open source.
  15. Basically after this line runs, I expect a rectangle to be drawn on screen However I see no rectangle drawn to screen, even though the code seems to run fine, any ideas? No issue with z-indexes.