VitaZheltyakov

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About VitaZheltyakov

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    Russia, Volgograd

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  1. VitaZheltyakov

    Problem with colllide group vs itself

    player.body.mass = 1; animal.body.mass = 999;
  2. VitaZheltyakov

    Immovable objects

    sprite1.body.mass = 99999999; sprite2.body.mass = 99999999;
  3. VitaZheltyakov

    best resolution for playstore and applestore ?

    Use code: var configuration = { 'render' : Phaser.CANVAS, // Render type 'canvas_width_max' : 2048, // The maximum width of the canvas 'canvas_width' : 1000, // The width of the canvas 'canvas_height_max' : 2048, // The maximum height of the canvas 'canvas_height' : 650, // The height of the canvas 'scale_ratio' : 1, // Scaling factor 'aspect_ratio' : 1, // Aspect ratio }; // Calculate the scaling factor and the aspect ratio configuration.canvas_width = window.screen.availWidth * window.devicePixelRatio; configuration.canvas_height = window.screen.availHeight * window.devicePixelRatio; configuration.aspect_ratio = configuration.canvas_width / configuration.canvas_height; if (configuration.aspect_ratio < 1) configuration.scale_ratio = configuration.canvas_height / configuration.canvas_height_max; else configuration.scale_ratio = configuration.canvas_width / configuration.canvas_width_max; game = new Phaser.Game(configuration.canvas_width, configuration.canvas_height, configuration.render, 'gamewindow', { preload: preload, create: create, update: update, render: render }); player = game.add.sprite(game.world.centerX, game.world.centerY, 'player'); player.scale.set(configuration.scale_ratio);
  4. VitaZheltyakov

    Arcade physics circle body scale

    setCircle(45); It sets new size and ignores the scale. You need use: setCircle(45*scaleValue);
  5. VitaZheltyakov

    How to create rounded corner rectangle?

    https://github.com/VitaZheltyakov/phaser-nine-patch-plugin
  6. VitaZheltyakov

    Phaser with Cordova ?

    What does the server?
  7. VitaZheltyakov

    Supporting diffrent phone size

    Use the forum search. This topic has been discussed a thousand times.
  8. It is possible that a problem in audio decoding
  9. They have approximately the same performance.
  10. VitaZheltyakov

    Phaser 2.6.0 Released (+ 2.6.1)

    Performance is almost the same.
  11. VitaZheltyakov

    AddMoveCallBack cannot detect isUp

    Yes, 'addMoveCallBack' not detect 'pointer.isUp'
  12. VitaZheltyakov

    Direction circle

    The angle of the Body in radians
  13. VitaZheltyakov

    Zoom

    https://github.com/photonstorm/phaser-examples/blob/master/examples/camera/zooming%20the%20camera.js
  14. VitaZheltyakov

    Arcade Physics acting differently on different mobile devices

    I can assume that the problem is associated with different screen sizes. The relative sizes of the player are the same?
  15. VitaZheltyakov

    low FPS on mobile, problem with performance

    Do as described in the commentary above. And turn off the GPU-backlist in Crosswalk