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About WiLD11

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  1. Hey! I sent you a DM
  2. Hey! I sent you a PM
  3. Hello, I need to fix a mobile only bug that happends when I run the phaser game on mobile. DM for more info as I'm not allowed to give out source so easly. The error seems to be a reference error, it gives me an 'function is not defined' error when i call the player.create function. On browser the game works perfectly but on mobile is where the issue lands. Thanks
  4. WiLD11

    My Phaser Story

    Awesome post, wish you all the luck in the future!
  5. WiLD11

    [FREELANCE] Finish HTML5 Game

    I'm interested in working with you and I also have a lot of Phaser experience to help you push to the finish line. Email me for more details: wildgamedeveloper@gmail.com
  6. WiLD11

    Brunch with Phaser 3 (starter project)

    Great boilerplate!
  7. Just like you would with any other language/library. There are companies that hire phaser developers, you can sell games to publishers. You can even make bigger games with phaser and try to sell them (shameless self plug for our game http://www.laxviking.com/) There is plenty of money to be made, you just have to figure out what works for you and what you enjoy doing. Just focus on making high quality games, and the money will come naturally. Hope this helped.
  8. WiLD11

    [Phaser] Brick Break

    Was fun figuring out the mechanics, great game!
  9. WiLD11

    Large Texture Atlas

    I would split it up into more than 1 atlas, or just like @Skeptron said. You should look into Spine or Dragonbones.
  10. Because it's mindblowing! I can go and play any game without downloading it, it's the perfect platform for disposable games. That's pretty crazy to me. For me nostalgia was a huge factor too. I remeber playing flash games as a kid on newgrounds and making games that can be distributed like that is just awesome. Only thing that sucks is performance limitations.
  11. WiLD11

    Sprites are shaking while moving from right to left

    Could you post a gif/video of whats happening?
  12. WiLD11

    Sprites are shaking while moving from right to left

    I'm assuming you're doing spritesheet animation along with the movement. 99% of the times a sprite would shake if it's part of a spritesheet is the way it is positioned in the spritesheet, maybe the frame is offset by a few pixels in the spritesheet making it look shaky. Otherwise I would encourage you to make bodies visible and see if it has anything to do with your movement code.
  13. WiLD11

    Stretch the center of a sprite

    You should use the 9 slice method! Heres a plugin that does it for you: https://github.com/orange-games/phaser-nineslice