WiLD11

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Everything posted by WiLD11

  1. Hello, I'm the right person for this job! Please check PM
  2. Hello! I'm open for doing client work, get in touch so we can have a talk Here are a few projects that I've worked on: Super Combat Squadron: https://laxvikinggames.blogspot.com/ Universe Hopper: http://www.newgrounds.com/portal/view/697187 Infectoids: http://www.newgrounds.com/portal/view/692468  I also run a Phaser educational channel on youtube for teaching the small and dedicated community Phaser has: https://www.youtube.com/channel/UCv0j-6tXIlnxmOu9FA3qFtw I have 5 years of experience using Javascript and Phaser. I have experience in making Casino games with MRAID and Phaser also. Contact for more details: wildgamedeveloper@gmail.com
  3. WiLD11

    My Phaser Story

    Awesome post, wish you all the luck in the future!
  4. I'm interested in working with you and I also have a lot of Phaser experience to help you push to the finish line. Email me for more details: wildgamedeveloper@gmail.com
  5. Just like you would with any other language/library. There are companies that hire phaser developers, you can sell games to publishers. You can even make bigger games with phaser and try to sell them (shameless self plug for our game http://www.laxviking.com/) There is plenty of money to be made, you just have to figure out what works for you and what you enjoy doing. Just focus on making high quality games, and the money will come naturally. Hope this helped.
  6. Was fun figuring out the mechanics, great game!
  7. WiLD11

    Large Texture Atlas

    I would split it up into more than 1 atlas, or just like @Skeptron said. You should look into Spine or Dragonbones.
  8. Because it's mindblowing! I can go and play any game without downloading it, it's the perfect platform for disposable games. That's pretty crazy to me. For me nostalgia was a huge factor too. I remeber playing flash games as a kid on newgrounds and making games that can be distributed like that is just awesome. Only thing that sucks is performance limitations.
  9. I'm assuming you're doing spritesheet animation along with the movement. 99% of the times a sprite would shake if it's part of a spritesheet is the way it is positioned in the spritesheet, maybe the frame is offset by a few pixels in the spritesheet making it look shaky. Otherwise I would encourage you to make bodies visible and see if it has anything to do with your movement code.
  10. You should use the 9 slice method! Heres a plugin that does it for you: https://github.com/orange-games/phaser-nineslice
  11. Your player's X velocity could be way higher than the gravity.
  12. thats the alien whos running away!
  13. https://phaser.io/examples/v2/particles/random-sprite
  14. You can check if the right/left key is pressed, and set the sprite.angle property accordingly
  15. WiLD11

    Phaser time

    https://phaser.io/docs/2.4.4/Phaser.Time.html#now This should be what you're searching for.
  16. I think you should get a version of the 'fat' model and the 'skinny' model and compare the position of the verts, and position them closer to one another based on a percentage or number.