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About DarkwallLKE

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  1. Thanks for the feedback. I've slowed down the rotation speed of the player to make it a bit easier to aim. Let me know if it's any better. Cheers, DarkwallLKE
  2. Hi All, I've done mostly top-down and sidescroller games in the past, so I thought I'd experiment with something different. I made a wild west themed FPS using a raycasting engine called gladiator and assets from sparklinlabs. Click here to play the game. The game is still very much a work in progress. I would love some ideas on how to make the game better. Let me know if it's too easy or difficult. If the levels are too long or short, etc. Also, if you'd be interested in designing a level, let me know. It's fairly straight forward using this wall pack in Tiled. Cheers, DarkwallLKE
  3. Hey, nice job! Fun little game, easy to play. Where did you get the artwork? It's well done. Cheers, DarkwallLKE
  4. Loved this game. Had a ton of fun playing it. Ended up playing for an hour without knowing... asdf for the win! What did you use for the multiplayer capability? I was expecting the steering to be more like this https://phaser.io/examples/v2/arcade-physics/asteroids-movement but once I got familiar with it, it was ok. Keep up the great work! Cheers, DarkwallLKE
  5. I also like http://opengameart.org/. I use it a lot. http://kenney.nl/assets is very good as well. (I discovered Kenney on Open Game Art) Both are free and open source, just check the licenses to make sure you comply. If you willing to pay a bit, there are also some great assets on https://www.gamedevmarket.net/ I haven't personally used them, but I've been eyeing some for a while and will probably end up buying at some point. They are very affordable. Last but not least, if you want to take a stab at it yourself, make sure you get https://www.gimp.org/. It's basically a free equivalent to photoshop. Good luck! Cheers, DarkwallLKE
  6. Hi Mark, thanks for the feedback. The level is cleared when you hit the zombie quota indicated at the top. Wave 1 starts at 0/10. I've doubled the rotation speed. Let me know if it's still too slow. I changed it so the player now has 3 hearts. Each zombie touch will lose half a heart. (so you effectively have 6 lives). A car touch will still result in an instant death though. Fixed the typo :S Also added ammo/reload functionality, let me know what you think. Cheers, DarkwallLKE
  7. Play Zombie http://darkwalllke.com/Games/Zombie/ I've been working on this off and on for a little bit now and thought I should put it up for a round of feedback here. Looking for suggestions to make the gameplay more fun/addictive. Zombie is a free top-down Zombie survival shooter. You can earn cash for killing zombies. Use that cash to buy weapons and traps such as, land-mines, machine guns, rocket launchers, etc. Walk around the town and try and stay alive, see how many waves of zombies you can survive. Using your pistol as well as other weapons and traps, you can kill zombies. Once you have shot a Zombie you'll have to go retrieve the cash left behind. Watch out for traffic on the roads. Speeding cars will kill you, but you can also use them to run over Zombies. The best Zombie game of all time. It works on PC but not mobile, I may add touch screen functionality later though. Use the arrow keys to move your character around and the space-bar to shoot. The A, S, and D keys can be used to drop weapons and traps. As usual for me, I've used some of the great assets from Kenney. http://kenney.nl/assets/topdown-shooter Cheers, DarkwallLKE
  8. Fun game. Good job with the level creation. The dungeons are all fun to play. It does seem a bit easy to die though. Maybe add respawn points? Keep up the good work! Cheers, DarkwallLKE
  9. It works well for me. Great game! I love the police car power up and the truck faces. Cheers, DarkwallLKE
  10. Thanks Mattstyles. I work by myself so I rely heavily on the feedback from this form to help refine my games. I really appreciate the great feedback I get here, it's a great community. If anyone else is reading this, please do give me any constructive feedback you have, I do incorporate as much as I can. Cheers, Darkwall
  11. That looks fantastic! How big is your dev team? Who's doing your assets? Cheers, Darkwall
  12. Might just be me, but I'm just getting a blank white screen. I attached the console log error. I'm running google chrome Version 56.0.2924.87 on Windows 10. Cheers, DarkwallLKE
  13. Thanks for the great feedback everyone! I really appreciate it. Agreed, it now scales for desktops. Thanks, there are 21 levels (including level 0). Here is an overview of all the levels http://darkwalllke.com/Articles/wtSokoban/ Added a step counter, looking for suggestions to improve it/incorporate it better into the gameplay. I lowered the contrast of the background tiles, let me know if it looks better now. I fixed the portals so they won't teleport you back if you walk into a wall. Thanks again everyone! Cheers, Darkwall
  14. Just finished a free HTML5 game I built using Phaser. It works on both PC and Mobile. Click Here To Play Similar to Chip's Challenge, you work your way through multiple levels collecting and using items. The goal is to get to the finish line (checkered square), but there are three stars and a hidden gem on every level if you're up for the extra challenge. Give it a play and let me know what you think. Cheers, Darkwall