webcaetano

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webcaetano last won the day on January 10 2016

webcaetano had the most liked content!

About webcaetano

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    andrecaetano_

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  1. Just made an gulp-plugin for TexturePacker users https://github.com/webcaetano/gulp-texturepacker Enjoy.
  2. https://github.com/webcaetano/phaser-boilerplate
  3. Oh search is a lot useful.
  4. I use slack to work. But i really think discord is a way better. But needs more Integrations (trello, github, etc) Discord was build for games. Slack for developing. But the interface of discord is just better.
  5. WombatTurkey, what program are you using to render this? Electron?
  6. Recording always kill the FPS u.u That's why sometimes i want to film the screen with an phone.
  7. 1 - Pixi 4, have alot new very useful filters. +1.
  8. Hello everyone. I've create this plugin for Phaser, to make phaser more chainable. The first stable version was created in January (2016) ,But i didn't have time to spread since. I have used this class in over 30+ of my private projects. And i experienced a great boost and well organized code on developing. https://github.com/webcaetano/craft Examples : Phaser vanilla. var sprite = game.add.sprite(0,0,'phaser-dude'); sprite.x = 100; sprite.y = 100; sprite.anchor.setTo(0.5,0.5); sprite.tint = 0xFF0000; same code in Craft : var sprite = craft.$sprite('phaser-dude') .$set({ x:100, y:100 }) .$mid() .$tint('#FF0000'); // phaser vanilla still works sprite.x = 200; The plugin are exported in UMD that means it work in global variable, ES6, webpack, browserify. Craft are developed in ES6 and build using Gulp. Be welcome to contribute and be part of this.
  9. Nice question, nice answer.
  10. I have experiencing "frames skypes" when use tint in animated sprites. I know Laser will not use PIXI. Just leaving a feedback.
  11. qiciengine are awesome. They have awesome features like animation preview etc. Very detailed docs. The creators will open the source code soon. I suggest they to improve the installation method, to enable to install it via command line. Since it have an package.json
  12. [offtopic] I didn't know you are in this forum too. Nice Blog BTW. [/offtopic]
  13. Simplified version of your code in ES6 : var createColorImage = function(game, source, color="#ffffff") { var color = Phaser.Color.hexToColor(color); return game.make.image(0, 0, game.add.bitmapData(source.width, source.height).fill(color.r, color.g, color. .blendDestinationAtop() .draw(source, 0, 0, source.width, source.height));}Works like charm. Then i swaped textures. And this method works better than mask.